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authorTim Foley <tfoley@nvidia.com>2017-06-15 15:21:20 -0700
committerTim Foley <tfoley@nvidia.com>2017-06-15 15:31:22 -0700
commit04d43cd71f081f1b8d2f0fd803a47cb6342e4fcd (patch)
tree199e9a54596c572015c7b0652e62b941418f483f /source/slang/compiler.h
parent205187b561c3b31fa931e73e8f7263f0c4b1de41 (diff)
Remove more "core" code that isn't used.
It is always easier to add back code when you need it, than it is to maintain code you aren't using.
Diffstat (limited to 'source/slang/compiler.h')
-rw-r--r--source/slang/compiler.h22
1 files changed, 0 insertions, 22 deletions
diff --git a/source/slang/compiler.h b/source/slang/compiler.h
index 3b6696647..f34be794b 100644
--- a/source/slang/compiler.h
+++ b/source/slang/compiler.h
@@ -152,28 +152,6 @@ namespace Slang
TranslationUnitOptions const& getTranslationUnitOptions() { return *translationUnitOptions; }
};
-#if 0
-
- class ShaderCompiler : public Slang::Object
- {
- public:
- virtual void Compile(
- CompileResult& result,
- CollectionOfTranslationUnits* collectionOfTranslationUnits,
- const CompileOptions& options,
- CompileRequest* request) = 0;
-
- virtual TranslationUnitResult PassThrough(
- String const& sourceText,
- String const& sourcePath,
- const CompileOptions & options,
- TranslationUnitOptions const& translationUnitOptions) = 0;
-
- };
-
- ShaderCompiler * CreateShaderCompiler();
-#endif
-
TranslationUnitResult passThrough(
String const& sourceText,
String const& sourcePath,