diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-04-14 17:08:18 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-14 17:08:18 +0800 |
| commit | 4c9c8a7a4d9b97fec6041a562638fbea521533ed (patch) | |
| tree | bcbe353f9c3a64ce7e7e5419c4172a5fadac297b /source/core/windows/slang-win-process.cpp | |
| parent | 5a629b3ccd801a1f0647e971d01481c55d3381c2 (diff) | |
Some small fixes with Windows/DX usage (#2797)
* Correct case of windows.h includes
* Use Slang::SharedLibrary to load directx dlls
* s/max/std::max/
* Factor common OS code in calcHasApi
* Add DXIL test for compute/simple
* s/false/FALSE for calls to WinAPI functions
* Factor common OS code in gfxGetAdapters
* 2 missing headers
d3d12sdklayers for ID3DDebug
climits for UINT_MAX
* Define out unused function on Linux
* Only try to load Vulkan and CUDA on Windows or Linux
* simplify D3DUtil::getDxgiModule
* Remove WIN32_LEAN_AND_MEAN &co from source files
Add a global define
* Set WIN32_LEAN_AND_MEAN &friends in headers
Restore previous state also
* regenerate vs projects
Diffstat (limited to 'source/core/windows/slang-win-process.cpp')
| -rw-r--r-- | source/core/windows/slang-win-process.cpp | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/source/core/windows/slang-win-process.cpp b/source/core/windows/slang-win-process.cpp index 215904938..93bff3eb3 100644 --- a/source/core/windows/slang-win-process.cpp +++ b/source/core/windows/slang-win-process.cpp @@ -9,15 +9,10 @@ #include "../../../slang-com-helper.h" #ifdef _WIN32 -// Include Windows header in a way that minimized namespace pollution. // TODO: We could try to avoid including this at all, but it would // mean trying to hide certain struct layouts, which would add // more dynamic allocation. -# define WIN32_LEAN_AND_MEAN -# define NOMINMAX -# include <Windows.h> -# undef WIN32_LEAN_AND_MEAN -# undef NOMINMAX +# include <windows.h> #endif #include <stdio.h> |
