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authorEllie Hermaszewska <ellieh@nvidia.com>2023-04-14 17:08:18 +0800
committerGitHub <noreply@github.com>2023-04-14 17:08:18 +0800
commit4c9c8a7a4d9b97fec6041a562638fbea521533ed (patch)
treebcbe353f9c3a64ce7e7e5419c4172a5fadac297b /source/core/windows/slang-win-process.cpp
parent5a629b3ccd801a1f0647e971d01481c55d3381c2 (diff)
Some small fixes with Windows/DX usage (#2797)
* Correct case of windows.h includes * Use Slang::SharedLibrary to load directx dlls * s/max/std::max/ * Factor common OS code in calcHasApi * Add DXIL test for compute/simple * s/false/FALSE for calls to WinAPI functions * Factor common OS code in gfxGetAdapters * 2 missing headers d3d12sdklayers for ID3DDebug climits for UINT_MAX * Define out unused function on Linux * Only try to load Vulkan and CUDA on Windows or Linux * simplify D3DUtil::getDxgiModule * Remove WIN32_LEAN_AND_MEAN &co from source files Add a global define * Set WIN32_LEAN_AND_MEAN &friends in headers Restore previous state also * regenerate vs projects
Diffstat (limited to 'source/core/windows/slang-win-process.cpp')
-rw-r--r--source/core/windows/slang-win-process.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/source/core/windows/slang-win-process.cpp b/source/core/windows/slang-win-process.cpp
index 215904938..93bff3eb3 100644
--- a/source/core/windows/slang-win-process.cpp
+++ b/source/core/windows/slang-win-process.cpp
@@ -9,15 +9,10 @@
#include "../../../slang-com-helper.h"
#ifdef _WIN32
-// Include Windows header in a way that minimized namespace pollution.
// TODO: We could try to avoid including this at all, but it would
// mean trying to hide certain struct layouts, which would add
// more dynamic allocation.
-# define WIN32_LEAN_AND_MEAN
-# define NOMINMAX
-# include <Windows.h>
-# undef WIN32_LEAN_AND_MEAN
-# undef NOMINMAX
+# include <windows.h>
#endif
#include <stdio.h>