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// slang-win-process-util.cpp
#include "../slang-process.h"
#include "../slang-string.h"
#include "../slang-string-escape-util.h"
#include "../slang-string-util.h"
#include "../slang-process-util.h"
#include "../../../slang-com-helper.h"
#ifdef _WIN32
// Include Windows header in a way that minimized namespace pollution.
// TODO: We could try to avoid including this at all, but it would
// mean trying to hide certain struct layouts, which would add
// more dynamic allocation.
# define WIN32_LEAN_AND_MEAN
# define NOMINMAX
# include <Windows.h>
# undef WIN32_LEAN_AND_MEAN
# undef NOMINMAX
#endif
#include <stdio.h>
#include <stdlib.h>
#ifndef SLANG_RETURN_FAIL_ON_FALSE
# define SLANG_RETURN_FAIL_ON_FALSE(x) if (!(x)) return SLANG_FAIL;
#endif
namespace Slang {
// Has behavior very similar to unique_ptr - assignment is a move.
class WinHandle
{
public:
/// Detach the encapsulated handle. Returns the handle (which now must be externally handled)
HANDLE detach() { HANDLE handle = m_handle; m_handle = nullptr; return handle; }
/// Return as a handle
operator HANDLE() const { return m_handle; }
/// Assign
void operator=(HANDLE handle) { setNull(); m_handle = handle; }
void operator=(WinHandle&& rhs) { HANDLE handle = m_handle; m_handle = rhs.m_handle; rhs.m_handle = handle; }
/// Get ready for writing
SLANG_FORCE_INLINE HANDLE* writeRef() { setNull(); return &m_handle; }
/// Get for read access
SLANG_FORCE_INLINE const HANDLE* readRef() const { return &m_handle; }
void setNull()
{
if (m_handle)
{
CloseHandle(m_handle);
m_handle = nullptr;
}
}
bool isNull() const { return m_handle == nullptr; }
/// Ctor
WinHandle(HANDLE handle = nullptr) :m_handle(handle) {}
WinHandle(WinHandle&& rhs) :m_handle(rhs.m_handle) { rhs.m_handle = nullptr; }
/// Dtor
~WinHandle() { setNull(); }
private:
WinHandle(const WinHandle&) = delete;
void operator=(const WinHandle& rhs) = delete;
HANDLE m_handle;
};
/* A simple Stream implementation of a File HANDLE (or Pipe). Note that currently does not allow getPosition/seek/atEnd */
class WinPipeStream : public Stream
{
public:
typedef WinPipeStream ThisType;
// Stream
virtual Int64 getPosition() SLANG_OVERRIDE { return 0; }
virtual SlangResult seek(SeekOrigin origin, Int64 offset) SLANG_OVERRIDE { SLANG_UNUSED(origin); SLANG_UNUSED(offset); return SLANG_E_NOT_AVAILABLE; }
virtual SlangResult read(void* buffer, size_t length, size_t& outReadBytes) SLANG_OVERRIDE;
virtual SlangResult write(const void* buffer, size_t length) SLANG_OVERRIDE;
virtual bool isEnd() SLANG_OVERRIDE { return m_streamHandle.isNull(); }
virtual bool canRead() SLANG_OVERRIDE { return _has(FileAccess::Read) && !m_streamHandle.isNull(); }
virtual bool canWrite() SLANG_OVERRIDE { return _has(FileAccess::Write) && !m_streamHandle.isNull(); }
virtual void close() SLANG_OVERRIDE;
virtual SlangResult flush() SLANG_OVERRIDE;
WinPipeStream(HANDLE handle, FileAccess access, bool isOwned = true);
~WinPipeStream() { close(); }
protected:
bool _has(FileAccess access) const { return (Index(access) & Index(m_access)) != 0; }
SlangResult _updateState(BOOL res);
FileAccess m_access = FileAccess::None;
WinHandle m_streamHandle;
bool m_isOwned;
bool m_isPipe;
};
class WinProcess : public Process
{
public:
// Process
virtual bool isTerminated() SLANG_OVERRIDE;
virtual bool waitForTermination(Int timeInMs) SLANG_OVERRIDE;
virtual void terminate(int32_t returnCode) SLANG_OVERRIDE;
virtual void kill(int32_t returnCode) SLANG_OVERRIDE;
WinProcess(HANDLE handle, Stream* const* streams) :
m_processHandle(handle)
{
for (Index i = 0; i < Index(StdStreamType::CountOf); ++i)
{
m_streams[i] = streams[i];
}
}
protected:
void _hasTerminated();
WinHandle m_processHandle; ///< If not set the process has terminated
};
/* !!!!!!!!!!!!!!!!!!!!!!!!!!! WinPipeStream !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
WinPipeStream::WinPipeStream(HANDLE handle, FileAccess access, bool isOwned) :
m_streamHandle(handle),
m_access(access),
m_isOwned(isOwned)
{
// On Win32 a HANDLE has to be handled differently if it's a PIPE or FILE, so first determine
// if it really is a pipe.
// http://msdn.microsoft.com/en-us/library/aa364960(VS.85).aspx
m_isPipe = ::GetFileType(handle) == FILE_TYPE_PIPE;
if (m_isPipe)
{
// It might be handy to get information about the handle
// https://docs.microsoft.com/en-us/windows/win32/api/namedpipeapi/nf-namedpipeapi-getnamedpipeinfo
DWORD flags, outBufferSize, inBufferSize, maxInstances;
// It appears that by default windows pipe buffer size is 4k.
if (GetNamedPipeInfo(handle, &flags, &outBufferSize, &inBufferSize, &maxInstances))
{
}
}
}
SlangResult WinPipeStream::_updateState(BOOL res)
{
if (res)
{
return SLANG_OK;
}
else
{
const auto err = GetLastError();
if (err == ERROR_BROKEN_PIPE)
{
m_streamHandle.setNull();
return SLANG_OK;
}
SLANG_UNUSED(err);
return SLANG_FAIL;
}
}
SlangResult WinPipeStream::read(void* buffer, size_t length, size_t& outReadBytes)
{
outReadBytes = 0;
if (!_has(FileAccess::Read))
{
return SLANG_E_NOT_AVAILABLE;
}
if (m_streamHandle.isNull())
{
return SLANG_OK;
}
DWORD bytesRead = 0;
// Check if there is any data, so won't block
if (m_isPipe)
{
DWORD pipeBytesRead = 0;
DWORD pipeTotalBytesAvailable = 0;
DWORD pipeRemainingBytes = 0;
// Works on anonymous pipes too
// https://docs.microsoft.com/en-us/windows/win32/api/namedpipeapi/nf-namedpipeapi-peeknamedpipe
SLANG_RETURN_ON_FAIL(_updateState(::PeekNamedPipe(m_streamHandle, nullptr, DWORD(0), &pipeBytesRead, &pipeTotalBytesAvailable, &pipeRemainingBytes)));
// If there is nothing to read we are done
// If we don't do this ReadFile will *block* if there is nothing available
if (pipeTotalBytesAvailable == 0)
{
return SLANG_OK;
}
SLANG_RETURN_ON_FAIL(_updateState(::ReadFile(m_streamHandle, buffer, DWORD(length), &bytesRead, nullptr)));
}
else
{
SLANG_RETURN_ON_FAIL(_updateState(::ReadFile(m_streamHandle, buffer, DWORD(length), &bytesRead, nullptr)));
// If it's not a pipe, and there is nothing left, then we are done.
if (length > 0 && bytesRead == 0)
{
close();
}
}
outReadBytes = size_t(bytesRead);
return SLANG_OK;
}
SlangResult WinPipeStream::write(const void* buffer, size_t length)
{
if (!_has(FileAccess::Write))
{
return SLANG_E_NOT_AVAILABLE;
}
if (m_streamHandle.isNull())
{
// Writing to closed stream
return SLANG_FAIL;
}
DWORD numWritten = 0;
BOOL writeResult = ::WriteFile(m_streamHandle, buffer, DWORD(length), &numWritten, nullptr);
if (!writeResult)
{
auto err = ::GetLastError();
if (err == ERROR_BROKEN_PIPE)
{
close();
return SLANG_FAIL;
}
SLANG_UNUSED(err);
return SLANG_FAIL;
}
if (numWritten != length)
{
return SLANG_FAIL;
}
return SLANG_OK;
}
void WinPipeStream::close()
{
if (!m_isOwned)
{
// If we don't own it just detach it
m_streamHandle.detach();
}
m_streamHandle.setNull();
}
SlangResult WinPipeStream::flush()
{
if ((Index(m_access) & Index(FileAccess::Write)) == 0 || m_streamHandle.isNull())
{
return SLANG_E_NOT_AVAILABLE;
}
// https://docs.microsoft.com/en-us/windows/win32/api/fileapi/nf-fileapi-flushfilebuffers
if (!::FlushFileBuffers(m_streamHandle))
{
auto err = GetLastError();
SLANG_UNUSED(err);
}
return SLANG_OK;
}
/* !!!!!!!!!!!!!!!!!!!!!!!!!!! WinProcess !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
void WinProcess::_hasTerminated()
{
if (!m_processHandle.isNull())
{
// get exit code for process
// https://docs.microsoft.com/en-us/windows/desktop/api/processthreadsapi/nf-processthreadsapi-getexitcodeprocess
DWORD childExitCode = 0;
if (::GetExitCodeProcess(m_processHandle, &childExitCode))
{
m_returnValue = int32_t(childExitCode);
}
m_processHandle.setNull();
}
}
bool WinProcess::waitForTermination(Int timeInMs)
{
if (m_processHandle.isNull())
{
return true;
}
const DWORD timeOutTime = (timeInMs < 0) ? INFINITE : DWORD(timeInMs);
// wait for the process to exit
// TODO: set a timeout as a safety measure...
auto res = ::WaitForSingleObject(m_processHandle, timeOutTime);
if (res == WAIT_TIMEOUT)
{
return false;
}
_hasTerminated();
return true;
}
bool WinProcess::isTerminated()
{
return waitForTermination(0);
}
void WinProcess::terminate(int32_t returnCode)
{
if (!isTerminated())
{
// If it's not terminated, try terminating.
// Might take time, so use isTerminated to check
::TerminateProcess(m_processHandle, UINT32(returnCode));
}
}
void WinProcess::kill(int32_t returnCode)
{
if (!isTerminated())
{
// https://docs.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-terminateprocess
::TerminateProcess(m_processHandle, UINT32(returnCode));
// Just assume it's done and set the return code
m_returnValue = returnCode;
m_processHandle.setNull();
}
}
/* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
/* static */StringEscapeHandler* Process::getEscapeHandler()
{
return StringEscapeUtil::getHandler(StringEscapeUtil::Style::Space);
}
/* static */UnownedStringSlice Process::getExecutableSuffix()
{
return UnownedStringSlice::fromLiteral(".exe");
}
/* static */SlangResult Process::getStdStream(StdStreamType type, RefPtr<Stream>& out)
{
switch (type)
{
case StdStreamType::In:
{
out = new WinPipeStream(GetStdHandle(STD_INPUT_HANDLE), FileAccess::Read, false);
return SLANG_OK;
}
case StdStreamType::Out:
{
out = new WinPipeStream(GetStdHandle(STD_OUTPUT_HANDLE), FileAccess::Write, false);
return SLANG_OK;
}
case StdStreamType::ErrorOut:
{
out = new WinPipeStream(GetStdHandle(STD_ERROR_HANDLE), FileAccess::Write, false);
return SLANG_OK;
}
}
return SLANG_FAIL;
}
/* static */SlangResult Process::create(const CommandLine& commandLine, Process::Flags flags, RefPtr<Process>& outProcess)
{
WinHandle childStdOutRead;
WinHandle childStdErrRead;
WinHandle childStdInWrite;
WinHandle processHandle;
{
WinHandle childStdOutWrite;
WinHandle childStdErrWrite;
WinHandle childStdInRead;
SECURITY_ATTRIBUTES securityAttributes;
securityAttributes.nLength = sizeof(securityAttributes);
securityAttributes.lpSecurityDescriptor = nullptr;
securityAttributes.bInheritHandle = true;
// 0 means use the 'system default'
//const DWORD bufferSize = 64 * 1024;
const DWORD bufferSize = 0;
{
WinHandle childStdOutReadTmp;
WinHandle childStdErrReadTmp;
WinHandle childStdInWriteTmp;
// create stdout pipe for child process
SLANG_RETURN_FAIL_ON_FALSE(CreatePipe(childStdOutReadTmp.writeRef(), childStdOutWrite.writeRef(), &securityAttributes, bufferSize));
// create stderr pipe for child process
SLANG_RETURN_FAIL_ON_FALSE(CreatePipe(childStdErrReadTmp.writeRef(), childStdErrWrite.writeRef(), &securityAttributes, bufferSize));
// create stdin pipe for child process
SLANG_RETURN_FAIL_ON_FALSE(CreatePipe(childStdInRead.writeRef(), childStdInWriteTmp.writeRef(), &securityAttributes, bufferSize));
const HANDLE currentProcess = GetCurrentProcess();
// https://docs.microsoft.com/en-us/windows/win32/api/handleapi/nf-handleapi-duplicatehandle
// create a non-inheritable duplicate of the stdout reader
SLANG_RETURN_FAIL_ON_FALSE(DuplicateHandle(currentProcess, childStdOutReadTmp, currentProcess, childStdOutRead.writeRef(), 0, FALSE, DUPLICATE_SAME_ACCESS));
// create a non-inheritable duplicate of the stderr reader
SLANG_RETURN_FAIL_ON_FALSE(DuplicateHandle(currentProcess, childStdErrReadTmp, currentProcess, childStdErrRead.writeRef(), 0, FALSE, DUPLICATE_SAME_ACCESS));
// create a non-inheritable duplicate of the stdin writer
SLANG_RETURN_FAIL_ON_FALSE(DuplicateHandle(currentProcess, childStdInWriteTmp, currentProcess, childStdInWrite.writeRef(), 0, FALSE, DUPLICATE_SAME_ACCESS));
}
// TODO: switch to proper wide-character versions of these...
STARTUPINFOW startupInfo;
ZeroMemory(&startupInfo, sizeof(startupInfo));
startupInfo.cb = sizeof(startupInfo);
startupInfo.hStdError = childStdErrWrite;
startupInfo.hStdOutput = childStdOutWrite;
startupInfo.hStdInput = childStdInRead;
startupInfo.dwFlags = STARTF_USESTDHANDLES;
OSString pathBuffer;
LPCWSTR path = nullptr;
const auto& exe = commandLine.m_executableLocation;
if (exe.m_type == ExecutableLocation::Type::Path)
{
// If it 'Path' specified we pass in as the lpApplicationName to limit
// searching.
pathBuffer = exe.m_pathOrName.toWString();
path = pathBuffer.begin();
}
// Produce the command line string
String cmdString = commandLine.toString();
OSString cmdStringBuffer = cmdString.toWString();
// Now we can actually get around to starting a process
PROCESS_INFORMATION processInfo;
ZeroMemory(&processInfo, sizeof(processInfo));
// https://docs.microsoft.com/en-us/windows/win32/procthread/process-creation-flags
DWORD createFlags = CREATE_NO_WINDOW;
if (flags & Process::Flag::AttachDebugger)
{
createFlags |= CREATE_SUSPENDED;
}
// From docs:
// If both lpApplicationName and lpCommandLine are non-NULL, the null-terminated string pointed to by lpApplicationName
// specifies the module to execute, and the null-terminated string pointed to by lpCommandLine specifies the command line.
// JS:
// Somewhat confusingly this means that even if lpApplicationName is specified, it muse *ALSO* be included as the first
// whitespace delimited arg must *also* be the (possibly) quoted executable
// https://docs.microsoft.com/en-us/windows/desktop/api/processthreadsapi/nf-processthreadsapi-createprocessa
// `CreateProcess` requires write access to this, for some reason...
BOOL success = CreateProcessW(
path,
(LPWSTR)cmdStringBuffer.begin(),
nullptr,
nullptr,
true,
createFlags,
nullptr, // TODO: allow specifying environment variables?
nullptr,
&startupInfo,
&processInfo);
if (!success)
{
DWORD err = GetLastError();
SLANG_UNUSED(err);
return SLANG_FAIL;
}
if (flags & Process::Flag::AttachDebugger)
{
// Lets see if we can set up to debug
// https://docs.microsoft.com/en-us/windows/win32/debug/debugging-a-running-process
//DebugActiveProcess(processInfo.dwProcessId);
// Resume the thread
ResumeThread(processInfo.hThread);
}
// close handles we are now done with
CloseHandle(processInfo.hThread);
// Save the process handle
processHandle = processInfo.hProcess;
}
RefPtr<Stream> streams[Index(StdStreamType::CountOf)];
streams[Index(StdStreamType::ErrorOut)] = new WinPipeStream(childStdErrRead.detach(), FileAccess::Read);
streams[Index(StdStreamType::Out)] = new WinPipeStream(childStdOutRead.detach(), FileAccess::Read);
streams[Index(StdStreamType::In)] = new WinPipeStream(childStdInWrite.detach(), FileAccess::Write);
outProcess = new WinProcess(processHandle.detach(), streams[0].readRef());
return SLANG_OK;
}
/* static */void Process::sleepCurrentThread(Int timeInMs)
{
::Sleep(DWORD(timeInMs));
}
static uint64_t _getClockFrequency()
{
LARGE_INTEGER timerFrequency;
QueryPerformanceFrequency(&timerFrequency);
return timerFrequency.QuadPart;
}
static const uint64_t g_frequency = _getClockFrequency();
/* static */uint64_t Process::getClockFrequency()
{
return g_frequency;
}
/* static */uint64_t Process::getClockTick()
{
LARGE_INTEGER counter;
QueryPerformanceCounter(&counter);
return counter.QuadPart;
}
} // namespace Slang
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