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authorEllie Hermaszewska <ellieh@nvidia.com>2023-04-14 17:08:18 +0800
committerGitHub <noreply@github.com>2023-04-14 17:08:18 +0800
commit4c9c8a7a4d9b97fec6041a562638fbea521533ed (patch)
treebcbe353f9c3a64ce7e7e5419c4172a5fadac297b /source/core/slang-platform.cpp
parent5a629b3ccd801a1f0647e971d01481c55d3381c2 (diff)
Some small fixes with Windows/DX usage (#2797)
* Correct case of windows.h includes * Use Slang::SharedLibrary to load directx dlls * s/max/std::max/ * Factor common OS code in calcHasApi * Add DXIL test for compute/simple * s/false/FALSE for calls to WinAPI functions * Factor common OS code in gfxGetAdapters * 2 missing headers d3d12sdklayers for ID3DDebug climits for UINT_MAX * Define out unused function on Linux * Only try to load Vulkan and CUDA on Windows or Linux * simplify D3DUtil::getDxgiModule * Remove WIN32_LEAN_AND_MEAN &co from source files Add a global define * Set WIN32_LEAN_AND_MEAN &friends in headers Restore previous state also * regenerate vs projects
Diffstat (limited to 'source/core/slang-platform.cpp')
-rw-r--r--source/core/slang-platform.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/source/core/slang-platform.cpp b/source/core/slang-platform.cpp
index bb612932c..4f9b0698c 100644
--- a/source/core/slang-platform.cpp
+++ b/source/core/slang-platform.cpp
@@ -8,11 +8,7 @@
#include "slang-io.h"
#ifdef _WIN32
- #define WIN32_LEAN_AND_MEAN
- #define NOMINMAX
- #include <Windows.h>
- #undef WIN32_LEAN_AND_MEAN
- #undef NOMINMAX
+ #include <windows.h>
#else
#include "slang-string.h"
#include <dlfcn.h>