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authorTim Foley <tfoley@nvidia.com>2017-07-17 10:51:18 -0700
committerTim Foley <tfoley@nvidia.com>2017-07-17 10:54:05 -0700
commitdc0e9d7bca21d8a67ec9f044c0d390bda6ebfcbf (patch)
tree2db423b4b6e8420e614cb49fe7534f2b7591078d /source/core/hash.h
parent0b4992fb69e359a7e566cca42331a196904556f5 (diff)
Pick correct GLSL version when `gl_Layer` used
`gl_Layer` as a fragment input requires at least version 4.30 of GLSL, so we try to track that information when we see the name used. Note that this does *not* override a user-specified `#version` line. This required re-ordering when lowering happens relative to emitting the `#version` directive, since this code works by actually modifying the chosen profile for the entry point. Yes, that is kind of gross and we should do something cleaner in the long term.
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