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| author | Tim Foley <tfoleyNV@users.noreply.github.com> | 2021-03-12 11:58:14 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-12 11:58:14 -0800 |
| commit | d6a37a0f151e390808f196998c48a341bc4c7b60 (patch) | |
| tree | c1c6e3af434cb3627af67ecc8706124e4b8c7fb1 /slang.h | |
| parent | 9ffe2f3ef245034a2dae42017a9059dfe4d02647 (diff) | |
Add a CPU renderer implementation (#1750)
* Add a CPU renderer implementation
This change adds a CPU back-end to `gfx` and ensures that most of our existing CPU tests pass when using it.
Detailed notes:
* Most of the CPU renderer implementation is copy-pasted from the CUDA case, so they share a lot of similar logic
* The main addition to the CPU renderer is a semi-complete implementation of host-memory textures. The logic here handles all the main shapes (Buffer, 1D, 2D, 3D, Cube) and all the currently-supported `Format`s that are sample-able as-is (no D24S8). The implementation is not intended to be fast, and it currently only does nearest-neighbor sampling, but otherwise it tries to avoid cutting too many corners and should be ar reasonable starting point for a more complete (but not performance-oriented) implementation.
* Refactored the CPU prelude `IRWTexture` interface to inherit from `ITexture`, since in most cases a single type will end up implementing both. It might be worth it to collapse it all down to a single interface later.
* Changed the CPU prelude `ITexture`/`IRWTexture` interface so that it takes both a pointer *and* a size for output arguments. This change seems necessary to allow a shader variable declared as a `Texture2D<float>` to fetch a single `float` when the underlying texture might be using RGBA32F.
* Added to the `IComponentType` public API so that we can query a "host callable" for an entry point and not just a binary.
* Turned off the `-shaderobj` flag on two tests that weren't yet compatible with shader objects but still had the flag left in on the path (since previously the CPU path always used the non-`gfx` non-shader-object logic anyway)
* Disabled one test (`dynamic-dispatch-11`) that relied on the `ConstantBuffer<IInterface>` idiom that we know we are planning to chagne soon anyway.
* Made a few changes to the CUDA path to bring it into line with what I added for the CPU path. These were mostly bug fixes around indexing logic for sub-objects and resources.
* fixup
Diffstat (limited to 'slang.h')
| -rw-r--r-- | slang.h | 17 |
1 files changed, 17 insertions, 0 deletions
@@ -4055,6 +4055,23 @@ namespace slang virtual SLANG_NO_THROW SlangResult SLANG_MCALL link( IComponentType** outLinkedComponentType, ISlangBlob** outDiagnostics = nullptr) = 0; + + /** Get entry point 'callable' functions accessible through the ISlangSharedLibrary interface. + + The functions remain in scope as long as the ISlangSharedLibrary interface is in scope. + + NOTE! Requires a compilation target of SLANG_HOST_CALLABLE. + + @param entryPointIndex The index of the entry point to get code for. + @param targetIndex The index of the target to get code for (default: zero). + @param outSharedLibrary A pointer to a ISharedLibrary interface which functions can be queried on. + @returns A `SlangResult` to indicate success or failure. + */ + virtual SLANG_NO_THROW SlangResult SLANG_MCALL getEntryPointHostCallable( + int entryPointIndex, + int targetIndex, + ISlangSharedLibrary** outSharedLibrary, + slang::IBlob** outDiagnostics = 0) = 0; }; #define SLANG_UUID_IComponentType { 0x5bc42be8, 0x5c50, 0x4929, { 0x9e, 0x5e, 0xd1, 0x5e, 0x7c, 0x24, 0x1, 0x5f } }; |
