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authorYong He <yonghe@outlook.com>2021-12-07 13:45:49 -0800
committerGitHub <noreply@github.com>2021-12-07 13:45:49 -0800
commit90d8af888b40c83b33f9f0c037bd2ab8c19a35f4 (patch)
tree21ada472ea0d768352f46da7db64f9dc449d1209 /slang-gfx.h
parent646eecc6af878ea7682c814c15b4e838c3231ee3 (diff)
gfx: D3D12 and VK Fence implementation. (#2048)
* gfx: D3D12 and VK Fence implementation. * Fix. * Update project files. * Revert project file changes. * Remove project files Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'slang-gfx.h')
-rw-r--r--slang-gfx.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/slang-gfx.h b/slang-gfx.h
index 80327e992..0600d5623 100644
--- a/slang-gfx.h
+++ b/slang-gfx.h
@@ -913,6 +913,7 @@ public:
struct Desc
{
uint64_t initialValue = 0;
+ bool isShared = false;
};
/// Returns the currently signaled value on the device.
@@ -1727,9 +1728,12 @@ public:
executeCommandBuffers(1, &commandBuffer, fenceToSignal, newFenceValue);
}
- virtual SLANG_NO_THROW void SLANG_MCALL wait() = 0;
-
virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(NativeHandle* outHandle) = 0;
+
+ virtual SLANG_NO_THROW void SLANG_MCALL waitOnHost() = 0;
+
+ /// Queue a device side wait for the given fences.
+ virtual SLANG_NO_THROW Result SLANG_MCALL waitForFences(uint32_t fenceCount, IFence** fences, uint64_t* waitValues) = 0;
};
#define SLANG_UUID_ICommandQueue \
{ \