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Making it easier to work with shaders
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slang-gfx.h
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Age
*
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-07-17
*
Ray tracing validation (#4418)
ccummingsNV
2024-06-27
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[gfx] Metal graphics support (#4324)
skallweitNV
2024-06-10
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add support for callable shaders in gfx (#3460)
skallweitNV
2024-05-27
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[gfx] metal backend skeleton (#4223)
Simon Kallweit
2024-05-27
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[gfx] specify resource view buffer range in bytes (#4149)
skallweitNV
2024-05-13
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add missing Result to IRayTracingCommandEncoder::bindPipline (#4148)
skallweitNV
2024-05-11
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Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-26
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[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-28
*
switch to vkCreateMetalSurfaceEXT and create metal layer in swapchain (#3627)
Simon Kallweit
2024-02-26
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Refactor compiler option representations. (#3598)
Yong He
2024-02-20
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gfx:Add callback to IPipelineCreationAPIDispatcher (#3556)
kaizhangNV
2024-02-06
*
macos/vulkan support (#3418)
skallweitNV
2023-12-18
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Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
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SPIR-V WIP (#3064)
Ellie Hermaszewska
2023-08-15
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added D32_S8 format (#2885)
kopaka1822
2023-05-19
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Minor tidyings around d3d usage (#2854)
Ellie Hermaszewska
2023-04-29
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GFX: make dispatch commands return error code. (#2625)
Yong He
2023-02-06
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GFX report live objects (#2609)
skallweitNV
2023-01-25
*
Refactor shader cache (#2558)
skallweitNV
2022-12-12
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Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...
skallweitNV
2022-11-07
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Make adapterLUID const pointer (#2494)
skallweitNV
2022-11-07
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Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-04
*
Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)
skallweitNV
2022-11-03
*
PersistentShaderCache integration (#2453)
lucy96chen
2022-10-19
*
Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)
Yong He
2022-10-13
*
Add gfx debug layer trampoline for D3D12 interfaces. (#2445)
Yong He
2022-10-12
*
Allow setting shader model upon d3d device creation. (#2442)
Yong He
2022-10-12
*
Shader caching (#2432)
lucy96chen
2022-10-12
*
GFX: support D3D12EnableExperimentalFeatures. (#2424)
Yong He
2022-09-29
*
GFX: improve d3d12 performance. (#2408)
Yong He
2022-09-22
*
Fix d3d12 implementation of `uploadBufferData`. (#2402)
Yong He
2022-09-19
*
Run simple compute kernel in gfx-smoke test. (#2400)
Yong He
2022-09-15
*
Call `gfx` in slang program. (#2370)
Yong He
2022-08-20
*
Add gfx interface definition in Slang. (#2364)
Yong He
2022-08-16
*
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-05-04
*
gfx: Add interop API to control descriptor heap binding. (#2211)
Yong He
2022-04-27
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GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-21
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GFX renaming work part 1 (#2183)
lucy96chen
2022-04-14
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Texture views/shapes tests part 1 (#2179)
lucy96chen
2022-04-07
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Add additional texture to texture copying tests (#2165)
lucy96chen
2022-03-21
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gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...
Yong He
2022-03-11
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gfx: restructure render-vk.cpp (#2157)
Yong He
2022-03-09
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Expose API-specific row alignment values (#2151)
lucy96chen
2022-03-08
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Use GLSL scalar layout for constant buffers. (#2147)
Yong He
2022-02-28
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Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)
lucy96chen
2022-02-25
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gfx: d3d12 performance optimizations. (#2140)
Yong He
2022-02-23
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gfx: defer downstream shader compilation until draw/dispatch. (#2139)
Yong He
2022-02-20
*
Optimize d3d12 mutable shader object implementation. (#2138)
Yong He
2022-02-19
*
Various gfx fixes. (#2132)
Yong He
2022-02-16
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