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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2022-10-19 09:36:41 -0700
committerGitHub <noreply@github.com>2022-10-19 09:36:41 -0700
commitdec930150f42a22892e567c769a1c9e24e761fde (patch)
tree92eea81e0c5d08c2c5ff090e7ebb0c2030648912 /premake5.lua
parent8add41a6e37994577d928bc312801ddfa1c33173 (diff)
PersistentShaderCache integration (#2453)
* Shader cache index integrated into RendererBase; Added test for cache eviction policy (which currently does not pass) * Restructured main if block in getEntryPointCodeFromShaderCache; Post-rebase cleanup * undo local testing only change * Fixed issues causing shader cache tests to fail * Edited gfx.slang to reflect structural changes to IDevice::Desc and to include ShaderCacheDesc; Modified how the cache is reading in the file from disk; Added a check to the cache eviction policy test that checks for correct order of entries in the cache as well as eight total expected output files for D3D12 and Vulkan * Removed line in gfx-unit-test.cpp for local testing * Edited .gitignore to ignore all shaders automatically generated by the shader cache tests and removed the test shaders that were previously added; Review changes, most notably with an overhaul of how the cache eviction policy test handles checking order of entries * Ran premake; Removed local testing specific line (again) * Removed expected comparison files from earlier commit; Ran premake * Edited premake5.lua to also ignore the auto-generated shader files from specific shader cache tests * Fixed weird indent in premake5.lua
Diffstat (limited to 'premake5.lua')
-rw-r--r--premake5.lua3
1 files changed, 2 insertions, 1 deletions
diff --git a/premake5.lua b/premake5.lua
index 3499c452a..5c0222315 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -419,7 +419,8 @@ newoption {
removefiles
{
"**/*.meta.slang.h",
- "**/slang-*generated*.h"
+ "**/slang-*generated*.h",
+ "**/gfx-unit-test/test-tmp*"
}
end