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| author | David Siher <32305650+dsiher@users.noreply.github.com> | 2021-09-14 12:59:55 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-09-14 09:59:55 -0700 |
| commit | 502aa3812a82cf0d091cff0c67804e4ee448ac78 (patch) | |
| tree | 8ac8def3a30a6531cee7f6b0380d8929811fade5 /prelude | |
| parent | d9d42879c4b6c0202732897ec60a355ccc91f243 (diff) | |
Bring heterogeneous-hello-world back up to date. (#1935)
* Bring heterogeneous-hello-world back up to date.
* Reintroduced heterogeneous-hello-world into the premake
* No longer uses compiled bytecode for entry point, instead a loadModule
call is hardocoded with the slang file name.
* Entry point is, similarly, hardcoded for now.
* Added a bypass to slang-legalize-types for an unneeded GPUForeach check
* Run premake and change to relative path
* Removed experimental and added README
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'prelude')
| -rw-r--r-- | prelude/slang-cpp-prelude.h | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/prelude/slang-cpp-prelude.h b/prelude/slang-cpp-prelude.h index 76ff16590..5981c8734 100644 --- a/prelude/slang-cpp-prelude.h +++ b/prelude/slang-cpp-prelude.h @@ -132,21 +132,18 @@ Any compilers not detected by the above logic are now now explicitly zeroed out. # define SLANG_UNROLL #endif -struct gfx_Renderer_0; +struct gfx_Device_0; struct gfx_BufferResource_0; struct gfx_ShaderProgram_0; -struct gfx_DescriptorSetLayout_0; -struct gfx_PipelineLayout_0; -struct gfx_DescriptorSet_0; -struct gfx_BufferResource_0; +struct gfx_ResourceView_0; +struct gfx_TransientResourceHeap_0; struct gfx_PipelineState_0; -struct gfx_CommandQueue_0; -gfx_ShaderProgram_0* loadShaderProgram_0(gfx_Renderer_0* _0, unsigned char _1[], size_t _2); -gfx_DescriptorSetLayout_0* buildDescriptorSetLayout_0(gfx_Renderer_0* _0); -gfx_PipelineLayout_0* buildPipeline_0(gfx_Renderer_0* _0, gfx_DescriptorSetLayout_0* _1); -gfx_DescriptorSet_0* buildDescriptorSet_0(gfx_Renderer_0* _0, gfx_DescriptorSetLayout_0* _1, gfx_BufferResource_0* _2); -gfx_PipelineState_0* buildPipelineState_0(gfx_ShaderProgram_0* _0, gfx_Renderer_0* _1, gfx_PipelineLayout_0* _2); -void dispatchComputation_0(gfx_Renderer_0* _0, gfx_PipelineState_0* _1, gfx_PipelineLayout_0* _2, gfx_DescriptorSet_0* _3, uint32_t _4, uint32_t _5, uint32_t _6); + +gfx_ShaderProgram_0* loadShaderProgram_0(gfx_Device_0* _0); +gfx_TransientResourceHeap_0* buildTransientHeap_0(gfx_Device_0* _0); +gfx_PipelineState_0* buildPipelineState_0(gfx_Device_0* _0, gfx_ShaderProgram_0* _1); +gfx_ResourceView_0* createBufferView_0(gfx_Device_0* _0, gfx_BufferResource_0* _1); +void dispatchComputation_0(gfx_Device_0* _0, gfx_TransientResourceHeap_0* _1, gfx_PipelineState_0* _2, gfx_ResourceView_0* _3, uint32_t gridDimsX, uint32_t gridDimsY, uint32_t gridDimsZ); gfx_BufferResource_0* unconvertBuffer_0(RWStructuredBuffer<float> _0); #endif |
