From 502aa3812a82cf0d091cff0c67804e4ee448ac78 Mon Sep 17 00:00:00 2001 From: David Siher <32305650+dsiher@users.noreply.github.com> Date: Tue, 14 Sep 2021 12:59:55 -0400 Subject: Bring heterogeneous-hello-world back up to date. (#1935) * Bring heterogeneous-hello-world back up to date. * Reintroduced heterogeneous-hello-world into the premake * No longer uses compiled bytecode for entry point, instead a loadModule call is hardocoded with the slang file name. * Entry point is, similarly, hardcoded for now. * Added a bypass to slang-legalize-types for an unneeded GPUForeach check * Run premake and change to relative path * Removed experimental and added README Co-authored-by: Yong He --- prelude/slang-cpp-prelude.h | 21 +++++++++------------ 1 file changed, 9 insertions(+), 12 deletions(-) (limited to 'prelude') diff --git a/prelude/slang-cpp-prelude.h b/prelude/slang-cpp-prelude.h index 76ff16590..5981c8734 100644 --- a/prelude/slang-cpp-prelude.h +++ b/prelude/slang-cpp-prelude.h @@ -132,21 +132,18 @@ Any compilers not detected by the above logic are now now explicitly zeroed out. # define SLANG_UNROLL #endif -struct gfx_Renderer_0; +struct gfx_Device_0; struct gfx_BufferResource_0; struct gfx_ShaderProgram_0; -struct gfx_DescriptorSetLayout_0; -struct gfx_PipelineLayout_0; -struct gfx_DescriptorSet_0; -struct gfx_BufferResource_0; +struct gfx_ResourceView_0; +struct gfx_TransientResourceHeap_0; struct gfx_PipelineState_0; -struct gfx_CommandQueue_0; -gfx_ShaderProgram_0* loadShaderProgram_0(gfx_Renderer_0* _0, unsigned char _1[], size_t _2); -gfx_DescriptorSetLayout_0* buildDescriptorSetLayout_0(gfx_Renderer_0* _0); -gfx_PipelineLayout_0* buildPipeline_0(gfx_Renderer_0* _0, gfx_DescriptorSetLayout_0* _1); -gfx_DescriptorSet_0* buildDescriptorSet_0(gfx_Renderer_0* _0, gfx_DescriptorSetLayout_0* _1, gfx_BufferResource_0* _2); -gfx_PipelineState_0* buildPipelineState_0(gfx_ShaderProgram_0* _0, gfx_Renderer_0* _1, gfx_PipelineLayout_0* _2); -void dispatchComputation_0(gfx_Renderer_0* _0, gfx_PipelineState_0* _1, gfx_PipelineLayout_0* _2, gfx_DescriptorSet_0* _3, uint32_t _4, uint32_t _5, uint32_t _6); + +gfx_ShaderProgram_0* loadShaderProgram_0(gfx_Device_0* _0); +gfx_TransientResourceHeap_0* buildTransientHeap_0(gfx_Device_0* _0); +gfx_PipelineState_0* buildPipelineState_0(gfx_Device_0* _0, gfx_ShaderProgram_0* _1); +gfx_ResourceView_0* createBufferView_0(gfx_Device_0* _0, gfx_BufferResource_0* _1); +void dispatchComputation_0(gfx_Device_0* _0, gfx_TransientResourceHeap_0* _1, gfx_PipelineState_0* _2, gfx_ResourceView_0* _3, uint32_t gridDimsX, uint32_t gridDimsY, uint32_t gridDimsZ); gfx_BufferResource_0* unconvertBuffer_0(RWStructuredBuffer _0); #endif -- cgit v1.2.3