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| author | venkataram-nv <vedavamadath@nvidia.com> | 2024-07-01 10:08:04 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-07-01 10:08:04 -0700 |
| commit | 0e71a6d40d2ccdc9e6bb861e7bbdb9479dbec636 (patch) | |
| tree | 4d43b38d7c1de52caba5e48e118021dced1ac7a8 /examples/triangle/main.cpp | |
| parent | d276ea3558e2ac0672a3340301d2dec6d5cf321b (diff) | |
Resource searching for examples (#4518)
Diffstat (limited to 'examples/triangle/main.cpp')
| -rw-r--r-- | examples/triangle/main.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/examples/triangle/main.cpp b/examples/triangle/main.cpp index bd6542b38..90589c157 100644 --- a/examples/triangle/main.cpp +++ b/examples/triangle/main.cpp @@ -42,6 +42,8 @@ using namespace gfx; using namespace Slang; +static const ExampleResources resourceBase("triangle"); + // For the purposes of a small example, we will define the vertex data for a // single triangle directly in the source file. It should be easy to extend // this example to load data from an external source, if desired. @@ -112,7 +114,8 @@ gfx::Result loadShaderProgram( // already been loaded previously, that would be used directly. // ComPtr<slang::IBlob> diagnosticsBlob; - slang::IModule* module = slangSession->loadModule("shaders", diagnosticsBlob.writeRef()); + Slang::String path = resourceBase.resolveResource("shaders.slang"); + slang::IModule* module = slangSession->loadModule(path.getBuffer(), diagnosticsBlob.writeRef()); diagnoseIfNeeded(diagnosticsBlob); if(!module) return SLANG_FAIL; |
