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| author | Yong He <yonghe@outlook.com> | 2021-02-04 13:50:51 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-04 13:50:51 -0800 |
| commit | c40f10b704b8bd5a744cc9b3964344585436b1ac (patch) | |
| tree | 1c9608f3cc32949d88fe04f3512cd3147fc3fe1f /examples/model-viewer/main.cpp | |
| parent | 7f266f1ea7a51213069282296a905650fd405c3f (diff) | |
[gfx] Shader-object driven shader compilation. (#1688)
Diffstat (limited to 'examples/model-viewer/main.cpp')
| -rw-r--r-- | examples/model-viewer/main.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/model-viewer/main.cpp b/examples/model-viewer/main.cpp index 384cc5eac..f830d4044 100644 --- a/examples/model-viewer/main.cpp +++ b/examples/model-viewer/main.cpp @@ -1254,7 +1254,7 @@ public: // we simply bind its PSO into the GPU state, and // remember the variant we've selected. // - renderer->setPipelineState(PipelineType::Graphics, variant->pipelineState); + renderer->setPipelineState(variant->pipelineState); currentEffectVariant = variant; } @@ -2050,11 +2050,11 @@ Result initialize() windowDesc.userData = this; gWindow = createWindow(windowDesc); - gfxGetCreateFunc(gfx::RendererType::DirectX11)(gRenderer.writeRef()); - IRenderer::Desc rendererDesc; + IRenderer::Desc rendererDesc = {}; + rendererDesc.rendererType = gfx::RendererType::DirectX11; rendererDesc.width = gWindowWidth; rendererDesc.height = gWindowHeight; - gRenderer->initialize(rendererDesc, getPlatformWindowHandle(gWindow)); + gfxCreateRenderer(&rendererDesc, getPlatformWindowHandle(gWindow), gRenderer.writeRef()); InputElementDesc inputElements[] = { {"POSITION", 0, Format::RGB_Float32, offsetof(Model::Vertex, position) }, |
