From c40f10b704b8bd5a744cc9b3964344585436b1ac Mon Sep 17 00:00:00 2001 From: Yong He Date: Thu, 4 Feb 2021 13:50:51 -0800 Subject: [gfx] Shader-object driven shader compilation. (#1688) --- examples/model-viewer/main.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'examples/model-viewer/main.cpp') diff --git a/examples/model-viewer/main.cpp b/examples/model-viewer/main.cpp index 384cc5eac..f830d4044 100644 --- a/examples/model-viewer/main.cpp +++ b/examples/model-viewer/main.cpp @@ -1254,7 +1254,7 @@ public: // we simply bind its PSO into the GPU state, and // remember the variant we've selected. // - renderer->setPipelineState(PipelineType::Graphics, variant->pipelineState); + renderer->setPipelineState(variant->pipelineState); currentEffectVariant = variant; } @@ -2050,11 +2050,11 @@ Result initialize() windowDesc.userData = this; gWindow = createWindow(windowDesc); - gfxGetCreateFunc(gfx::RendererType::DirectX11)(gRenderer.writeRef()); - IRenderer::Desc rendererDesc; + IRenderer::Desc rendererDesc = {}; + rendererDesc.rendererType = gfx::RendererType::DirectX11; rendererDesc.width = gWindowWidth; rendererDesc.height = gWindowHeight; - gRenderer->initialize(rendererDesc, getPlatformWindowHandle(gWindow)); + gfxCreateRenderer(&rendererDesc, getPlatformWindowHandle(gWindow), gRenderer.writeRef()); InputElementDesc inputElements[] = { {"POSITION", 0, Format::RGB_Float32, offsetof(Model::Vertex, position) }, -- cgit v1.2.3