diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2022-02-10 13:57:59 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-02-10 13:57:59 -0500 |
| commit | 15f07d14b5f048dc355536cbdf5cf9c10291b13b (patch) | |
| tree | a60f6b7929d6cf1301c8b0dff57f675df8ee5339 /examples/model-viewer/main.cpp | |
| parent | b8982fcf43b86c1e39dcc3dd19bff2821633eda6 (diff) | |
Fix MacOSX build issues (#2124)
* #include an absolute path didn't work - because paths were taken to always be relative.
* Small fixes.
Added compiler crash with generic defined in a function.
Added enum-flags test that works (by limiting backing type to int), and using __EnumType constraint.
* Add comment about crash.
* Disable crashing test.
* Fixes to make compile on OSX.
* Add github build for OSX.
* Make premake generator a utility.
* Fix osx compilation issue.
* More fixes for OSX build.
* OSX fix due to ambiguity around size_t and integer types.
* Disable xlib on build on osx.
* Use 'prebuildcommands' to make prebuild make utility projects do something.
* Small fixes for premake so utility works on linux/osx.
* Another hack to try and make generators run when 'utility'
* Fix typo in macos.yml.
* Revert premake to old style, and disable stdlib embedding on OSX.
Diffstat (limited to 'examples/model-viewer/main.cpp')
| -rw-r--r-- | examples/model-viewer/main.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/model-viewer/main.cpp b/examples/model-viewer/main.cpp index 3b278fede..121e3fc4b 100644 --- a/examples/model-viewer/main.cpp +++ b/examples/model-viewer/main.cpp @@ -314,7 +314,7 @@ struct DirectionalLight : Light static const char* getTypeName() { return "DirectionalLight"; } - virtual void writeTo(ShaderCursor const& cursor) + virtual void writeTo(ShaderCursor const& cursor) override { cursor["direction"].setData(&direction, sizeof(direction)); cursor["intensity"].setData(&intensity, sizeof(intensity)); @@ -333,7 +333,7 @@ struct PointLight : Light static const char* getTypeName() { return "PointLight"; } - virtual void writeTo(ShaderCursor const& cursor) + virtual void writeTo(ShaderCursor const& cursor) override { cursor["position"].setData(&position, sizeof(position)); cursor["intensity"].setData(&intensity, sizeof(intensity)); @@ -594,7 +594,7 @@ struct LightEnv : public RefObject // The more interesting case is when we have a `LightArray<L,N>`, // in which case we need to fill in the first field (the light count)... // - uint32_t lightCount = uint32_t(lightTypeArray->lights.size()); + int32_t lightCount = int32_t(lightTypeArray->lights.size()); lightTypeCursor["count"].setData(&lightCount, sizeof(lightCount)); // // ... followed by an array of values of type `L` in the second field. @@ -603,7 +603,7 @@ struct LightEnv : public RefObject // not access the entries past that point. // auto arrayCursor = lightTypeCursor["lights"]; - for (size_t ii = 0; ii < lightCount; ++ii) + for (int32_t ii = 0; ii < lightCount; ++ii) { lightTypeArray->lights[ii]->writeTo(arrayCursor[ii]); } |
