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| author | jsmall-nvidia <jsmall@nvidia.com> | 2019-09-23 17:42:14 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-09-23 17:42:14 -0400 |
| commit | dc76577e2f1d851d6eb4963fa24d310d847b6786 (patch) | |
| tree | e762a2fc22b36d585456e8345f2562cdcbea5fdc /examples/cpu-hello-world/README.md | |
| parent | e9f0544aa4737d5cba8424f95485811b4839d76e (diff) | |
CPU Hello World (#1065)
* First pass on cpu-hello-world application.
* Improvements to cpu-hello-world
* Improved documentation around cpu-hello-world.
Added information about C++/CPU targets to README.md
Referenced cpu-target.
Diffstat (limited to 'examples/cpu-hello-world/README.md')
| -rw-r--r-- | examples/cpu-hello-world/README.md | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/examples/cpu-hello-world/README.md b/examples/cpu-hello-world/README.md new file mode 100644 index 000000000..32a8bf805 --- /dev/null +++ b/examples/cpu-hello-world/README.md @@ -0,0 +1,10 @@ +Slang "CPU Hello World" Example +=============================== + +The goal of this example is to demonstrate an almost minimal application that uses Slang to produce and use a kernel that is run on CPU. + +The `shader.slang` file contains a compute shader entry point. The shader code should compile as either Slang or HLSL code (that is, this example does not show off any new Slang language features). + +The `main.cpp` file contains the C++ application code, showing how to use the Slang API to load and compile the shader code to produce and execute CPU code. + +This example is not necessarily representative of best practices for integrating Slang into a production engine; the goal is merely to use the minimum amount of code possible to demonstrate a complete application that uses Slang. |
