From dc76577e2f1d851d6eb4963fa24d310d847b6786 Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Mon, 23 Sep 2019 17:42:14 -0400 Subject: CPU Hello World (#1065) * First pass on cpu-hello-world application. * Improvements to cpu-hello-world * Improved documentation around cpu-hello-world. Added information about C++/CPU targets to README.md Referenced cpu-target. --- examples/cpu-hello-world/README.md | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 examples/cpu-hello-world/README.md (limited to 'examples/cpu-hello-world/README.md') diff --git a/examples/cpu-hello-world/README.md b/examples/cpu-hello-world/README.md new file mode 100644 index 000000000..32a8bf805 --- /dev/null +++ b/examples/cpu-hello-world/README.md @@ -0,0 +1,10 @@ +Slang "CPU Hello World" Example +=============================== + +The goal of this example is to demonstrate an almost minimal application that uses Slang to produce and use a kernel that is run on CPU. + +The `shader.slang` file contains a compute shader entry point. The shader code should compile as either Slang or HLSL code (that is, this example does not show off any new Slang language features). + +The `main.cpp` file contains the C++ application code, showing how to use the Slang API to load and compile the shader code to produce and execute CPU code. + +This example is not necessarily representative of best practices for integrating Slang into a production engine; the goal is merely to use the minimum amount of code possible to demonstrate a complete application that uses Slang. -- cgit v1.2.3