summaryrefslogtreecommitdiffstats
path: root/docs
diff options
context:
space:
mode:
authorJay Kwak <82421531+jkwak-work@users.noreply.github.com>2025-07-24 19:26:02 -0700
committerGitHub <noreply@github.com>2025-07-25 02:26:02 +0000
commit1a88488c309eab24b8f931c182353b271f22b44d (patch)
tree2b35625ed56d30aa92dae02693095ecc52dc4810 /docs
parent138efb9c25aadd319db6e6300a263574d90e3391 (diff)
Fix metallib-asm target parsing by adding missing comma (#7902)
* Fix metallib-asm target parsing by adding missing comma The metallib-asm target was not being recognized from command line because of a syntax error in the target string definition in slang-type-text-util.cpp. A missing comma after the first "metallib-asm" string caused C++ string literal concatenation to create a malformed string. Resolves #7774 Co-authored-by: Jay Kwak <jkwak-work@users.noreply.github.com> * format code (#7910) Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> * regenerate command line reference (#7911) Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> --------- Co-authored-by: Claude Code <claude@anthropic.com> Co-authored-by: Jay Kwak <jkwak-work@users.noreply.github.com> Co-authored-by: slangbot <ellieh+slangbot@nvidia.com> Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Diffstat (limited to 'docs')
-rw-r--r--docs/command-line-slangc-reference.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/command-line-slangc-reference.md b/docs/command-line-slangc-reference.md
index 50a0a46c7..8cba2107f 100644
--- a/docs/command-line-slangc-reference.md
+++ b/docs/command-line-slangc-reference.md
@@ -1089,7 +1089,7 @@ Target
* `host-host-callable` : Host callable for host execution
* `metal` : Metal shader source
* `metallib` : Metal Library Bytecode
-* `Metal Library Bytecode assembly`
+* `metallib-asm` : Metal Library Bytecode assembly
* `wgsl` : WebGPU shading language source
* `wgsl-spirv-asm`, `wgsl-spirv-assembly` : SPIR-V assembly via WebGPU shading language
* `wgsl-spirv` : SPIR-V via WebGPU shading language