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authorMukund Keshava <mkeshava@nvidia.com>2025-06-13 11:50:17 +0530
committerGitHub <noreply@github.com>2025-06-13 06:20:17 +0000
commite9dcdd884ac616b4c9f5b258fb2a78d10bfce293 (patch)
tree345f47b5969379d3d03e1d58141d760fd6fa3ffb /docs/user-guide
parent9c8fab83a53c43e345566c35f87c16fe7b815e01 (diff)
Add new capdef for lss intrinsics (#7427)
* Add new capdef for lss intrinsics Fixes #7426 Raygen shaders need to be supported for only hitobject APIs. So we need a special capability for that, instead of a common one. * regenerate command line reference --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Diffstat (limited to 'docs/user-guide')
-rw-r--r--docs/user-guide/a3-02-reference-capability-atoms.md5
1 files changed, 5 insertions, 0 deletions
diff --git a/docs/user-guide/a3-02-reference-capability-atoms.md b/docs/user-guide/a3-02-reference-capability-atoms.md
index 9740806ea..4ef207ea1 100644
--- a/docs/user-guide/a3-02-reference-capability-atoms.md
+++ b/docs/user-guide/a3-02-reference-capability-atoms.md
@@ -1273,6 +1273,11 @@ Compound Capabilities
`raytracing_lss`
> Collection of capabilities for linear swept spheres.
+`raytracing_lss_ho`
+> hit object APIs allow raygen shaders, but not the non-hit object APIs. So we have this special
+> capdef specifically for the hitobject variant.
+> Collection of capabilities for linear swept spheres.
+
`raytracing_anyhit_closesthit_intersection`
> Collection of capabilities for raytracing with the shader stages of anyhit, closesthit, and intersection.