diff options
| author | Mukund Keshava <mkeshava@nvidia.com> | 2025-06-13 11:50:17 +0530 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-06-13 06:20:17 +0000 |
| commit | e9dcdd884ac616b4c9f5b258fb2a78d10bfce293 (patch) | |
| tree | 345f47b5969379d3d03e1d58141d760fd6fa3ffb /docs | |
| parent | 9c8fab83a53c43e345566c35f87c16fe7b815e01 (diff) | |
Add new capdef for lss intrinsics (#7427)
* Add new capdef for lss intrinsics
Fixes #7426
Raygen shaders need to be supported for only hitobject APIs. So we need
a special capability for that, instead of a common one.
* regenerate command line reference
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/command-line-slangc-reference.md | 1 | ||||
| -rw-r--r-- | docs/user-guide/a3-02-reference-capability-atoms.md | 5 |
2 files changed, 6 insertions, 0 deletions
diff --git a/docs/command-line-slangc-reference.md b/docs/command-line-slangc-reference.md index 7d18799ba..12923c24f 100644 --- a/docs/command-line-slangc-reference.md +++ b/docs/command-line-slangc-reference.md @@ -1513,6 +1513,7 @@ A capability describes an optional feature that a target may or may not support. * `raytracing_intersection` * `raytracing_anyhit_closesthit` * `raytracing_lss` +* `raytracing_lss_ho` * `raytracing_anyhit_closesthit_intersection` * `raytracing_raygen_closesthit_miss` * `raytracing_anyhit_closesthit_intersection_miss` diff --git a/docs/user-guide/a3-02-reference-capability-atoms.md b/docs/user-guide/a3-02-reference-capability-atoms.md index 9740806ea..4ef207ea1 100644 --- a/docs/user-guide/a3-02-reference-capability-atoms.md +++ b/docs/user-guide/a3-02-reference-capability-atoms.md @@ -1273,6 +1273,11 @@ Compound Capabilities `raytracing_lss` > Collection of capabilities for linear swept spheres. +`raytracing_lss_ho` +> hit object APIs allow raygen shaders, but not the non-hit object APIs. So we have this special +> capdef specifically for the hitobject variant. +> Collection of capabilities for linear swept spheres. + `raytracing_anyhit_closesthit_intersection` > Collection of capabilities for raytracing with the shader stages of anyhit, closesthit, and intersection. |
