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authorEllie Hermaszewska <ellieh@nvidia.com>2024-11-20 01:08:20 +0800
committerGitHub <noreply@github.com>2024-11-19 09:08:20 -0800
commit0bf6a668208c65c980648fbe74a8c0a7bf4ded77 (patch)
tree02e3a58af7561daed342c1362aef8b5aaad8e489 /docs/user-guide/a3-01-reference-capability-profiles.md
parenta50de6bd32de1b064874480a2528fc994597f7ac (diff)
Markdown emphasis corrections (#5588)
* Add markdown formatting to extras/formatting.sh * Correct formatting in markdown * Warn on unrecognized argument in formatting script * Print all diffs in formatting script * Correct markdown emph formatting * Don't format markdown by default --------- Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'docs/user-guide/a3-01-reference-capability-profiles.md')
-rw-r--r--docs/user-guide/a3-01-reference-capability-profiles.md28
1 files changed, 14 insertions, 14 deletions
diff --git a/docs/user-guide/a3-01-reference-capability-profiles.md b/docs/user-guide/a3-01-reference-capability-profiles.md
index 175a76496..43fe8eedb 100644
--- a/docs/user-guide/a3-01-reference-capability-profiles.md
+++ b/docs/user-guide/a3-01-reference-capability-profiles.md
@@ -9,41 +9,41 @@ Capability Profiles
> Note: To 'make' your own 'profile's, try mixing capabilities with `-capability`.
-sm_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7}
+`sm_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7}`
* HLSL shader model
-vs_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7}
+`vs_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7}`
* HLSL shader model + vertex shader
-ps_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7}
+`ps_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7}`
* HLSL shader model + pixel shader
-hs_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7}
+`hs_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7}`
* HLSL shader model + hull shader
-gs_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7}
+`gs_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7}`
* HLSL shader model + geometry shader
-ds_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7}
+`ds_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7}`
* HLSL shader model + domain shader
-cs_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7}
+`cs_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7}`
* HLSL shader model + compute shader
-ms_6_{5,6,7}
+`ms_6_{5,6,7}`
* HLSL shader model + mesh shader
-as_6_{5,6,7}
+`as_6_{5,6,7}`
* HLSL shader model + amplification shader
-lib_6_{1,2,3,4,5,6,7}
+`lib_6_{1,2,3,4,5,6,7}`
* HLSL shader model for libraries
-glsl_{110,120,130,140,150,330,400,410,420,430,440,450,460}
+`glsl_{110,120,130,140,150,330,400,410,420,430,440,450,460}`
* GLSL versions
-spirv_1_{1,2,3,4,5,6}
+`spirv_1_{1,2,3,4,5,6}`
* SPIRV versions
-metallib_2_{3,4}
-* Metal versions \ No newline at end of file
+`metallib_2_{3,4}`
+* Metal versions