From 0bf6a668208c65c980648fbe74a8c0a7bf4ded77 Mon Sep 17 00:00:00 2001 From: Ellie Hermaszewska Date: Wed, 20 Nov 2024 01:08:20 +0800 Subject: Markdown emphasis corrections (#5588) * Add markdown formatting to extras/formatting.sh * Correct formatting in markdown * Warn on unrecognized argument in formatting script * Print all diffs in formatting script * Correct markdown emph formatting * Don't format markdown by default --------- Co-authored-by: Yong He --- .../a3-01-reference-capability-profiles.md | 28 +++++++++++----------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'docs/user-guide/a3-01-reference-capability-profiles.md') diff --git a/docs/user-guide/a3-01-reference-capability-profiles.md b/docs/user-guide/a3-01-reference-capability-profiles.md index 175a76496..43fe8eedb 100644 --- a/docs/user-guide/a3-01-reference-capability-profiles.md +++ b/docs/user-guide/a3-01-reference-capability-profiles.md @@ -9,41 +9,41 @@ Capability Profiles > Note: To 'make' your own 'profile's, try mixing capabilities with `-capability`. -sm_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7} +`sm_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7}` * HLSL shader model -vs_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7} +`vs_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7}` * HLSL shader model + vertex shader -ps_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7} +`ps_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7}` * HLSL shader model + pixel shader -hs_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7} +`hs_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7}` * HLSL shader model + hull shader -gs_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7} +`gs_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7}` * HLSL shader model + geometry shader -ds_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7} +`ds_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7}` * HLSL shader model + domain shader -cs_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7} +`cs_{4_0,4_1,5_0,5_1,6_0,6_1,6_2,6_3,6_4,6_5,6_6,6_7}` * HLSL shader model + compute shader -ms_6_{5,6,7} +`ms_6_{5,6,7}` * HLSL shader model + mesh shader -as_6_{5,6,7} +`as_6_{5,6,7}` * HLSL shader model + amplification shader -lib_6_{1,2,3,4,5,6,7} +`lib_6_{1,2,3,4,5,6,7}` * HLSL shader model for libraries -glsl_{110,120,130,140,150,330,400,410,420,430,440,450,460} +`glsl_{110,120,130,140,150,330,400,410,420,430,440,450,460}` * GLSL versions -spirv_1_{1,2,3,4,5,6} +`spirv_1_{1,2,3,4,5,6}` * SPIRV versions -metallib_2_{3,4} -* Metal versions \ No newline at end of file +`metallib_2_{3,4}` +* Metal versions -- cgit v1.2.3