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authorYong He <yonghe@outlook.com>2024-09-05 15:12:52 -0700
committerGitHub <noreply@github.com>2024-09-05 15:12:52 -0700
commit5f1ba7b614b64d24fb45a3815a9867c68dace466 (patch)
tree40407853a5147e415ca3ad35ed03e1dadfb75cb1 /docs/user-guide/09-targets.md
parent313677160a186efebf83fab4df7d08dd119a5cd2 (diff)
Various documentation improvements. (#5017)
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@@ -302,14 +302,14 @@ Metal
> #### Note ####
> Slang support for Metal is a work in progress.
-Metal is a shading language exclusive on Apple slicons. The functionality from Metal is similar to DX12 or Vulkan with more or less features.
+Metal is a shading language exclusive on Apple platforms. The functionality from Metal is similar to DX12 or Vulkan with more or less features.
### Pipelines
-Metal includes rasterization, compute, and ray tracing pipelines with the same set of stages as described for D3D12 above.
+Metal includes vertex, fragment, task, mesh and tessellation stages for rasterization, as well as compute, and ray tracing stages.
> #### Note ####
-> Ray-tracing and Mesh support for Metal is a work in progress.
+> Ray-tracing support for Metal is a work in progress.
### Parameter Passing