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| author | Yong He <yonghe@outlook.com> | 2024-09-05 15:12:52 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-09-05 15:12:52 -0700 |
| commit | 5f1ba7b614b64d24fb45a3815a9867c68dace466 (patch) | |
| tree | 40407853a5147e415ca3ad35ed03e1dadfb75cb1 /docs/user-guide/09-targets.md | |
| parent | 313677160a186efebf83fab4df7d08dd119a5cd2 (diff) | |
Various documentation improvements. (#5017)
Diffstat (limited to 'docs/user-guide/09-targets.md')
| -rw-r--r-- | docs/user-guide/09-targets.md | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/user-guide/09-targets.md b/docs/user-guide/09-targets.md index e1219a39d..d6aebab0c 100644 --- a/docs/user-guide/09-targets.md +++ b/docs/user-guide/09-targets.md @@ -302,14 +302,14 @@ Metal > #### Note #### > Slang support for Metal is a work in progress. -Metal is a shading language exclusive on Apple slicons. The functionality from Metal is similar to DX12 or Vulkan with more or less features. +Metal is a shading language exclusive on Apple platforms. The functionality from Metal is similar to DX12 or Vulkan with more or less features. ### Pipelines -Metal includes rasterization, compute, and ray tracing pipelines with the same set of stages as described for D3D12 above. +Metal includes vertex, fragment, task, mesh and tessellation stages for rasterization, as well as compute, and ray tracing stages. > #### Note #### -> Ray-tracing and Mesh support for Metal is a work in progress. +> Ray-tracing support for Metal is a work in progress. ### Parameter Passing |
