From 5f1ba7b614b64d24fb45a3815a9867c68dace466 Mon Sep 17 00:00:00 2001 From: Yong He Date: Thu, 5 Sep 2024 15:12:52 -0700 Subject: Various documentation improvements. (#5017) --- docs/user-guide/09-targets.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'docs/user-guide/09-targets.md') diff --git a/docs/user-guide/09-targets.md b/docs/user-guide/09-targets.md index e1219a39d..d6aebab0c 100644 --- a/docs/user-guide/09-targets.md +++ b/docs/user-guide/09-targets.md @@ -302,14 +302,14 @@ Metal > #### Note #### > Slang support for Metal is a work in progress. -Metal is a shading language exclusive on Apple slicons. The functionality from Metal is similar to DX12 or Vulkan with more or less features. +Metal is a shading language exclusive on Apple platforms. The functionality from Metal is similar to DX12 or Vulkan with more or less features. ### Pipelines -Metal includes rasterization, compute, and ray tracing pipelines with the same set of stages as described for D3D12 above. +Metal includes vertex, fragment, task, mesh and tessellation stages for rasterization, as well as compute, and ray tracing stages. > #### Note #### -> Ray-tracing and Mesh support for Metal is a work in progress. +> Ray-tracing support for Metal is a work in progress. ### Parameter Passing -- cgit v1.2.3