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| author | Gangzheng Tong <gtong@nvidia.com> | 2025-04-11 15:34:07 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-04-11 22:34:07 +0000 |
| commit | 8e6af6259bd1dd47d81c36f0562ff362ca5d42c3 (patch) | |
| tree | 86e7a9671dae748922ca18eec544a318cd708443 /docs/user-guide/00-introduction.md | |
| parent | 61a6c211b1587a7b9ed6a24ae1ba6fe0600c80d8 (diff) | |
Fix user-guide typos (#6789)
* Fix user-guide typos
Use LLM to scan each of the markdown files to fix typos.
Try not to change anything but the typos in this CL.
* typo not caught by LLM
* add output of ./build_toc.ps1
Diffstat (limited to 'docs/user-guide/00-introduction.md')
| -rw-r--r-- | docs/user-guide/00-introduction.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/user-guide/00-introduction.md b/docs/user-guide/00-introduction.md index 023256b9c..d9316cad8 100644 --- a/docs/user-guide/00-introduction.md +++ b/docs/user-guide/00-introduction.md @@ -21,11 +21,11 @@ Some of the benefits of Slang include: * _Parameter blocks_ allow shader parameters to be grouped by update rate in order to take advantage of Direct3D 12 descriptor tables and Vulkan descriptor sets, without verbose and error-prone per-parameter markup -* _Interfaces_ and _generics_ provide first-class alternative to hacky preprocessor-based or string-pasting shader specialization. Preprocessor hacks can be replaced with a well-understood language feature already used in Rust, Swift, C#, Java, and more. +* _Interfaces_ and _generics_ provide first-class alternatives to hacky preprocessor-based or string-pasting shader specialization. Preprocessor hacks can be replaced with a well-understood language feature already used in Rust, Swift, C#, Java, and more. * _Automatic differentiation_ greatly simplifies the implementation of learning-based techniques in shaders. Slang supports automatically generating both forward derivative and backward derivative propagation functions from forward computation code. -* Slang supports a first class _module_ system, which enables true separate compilation and semantic checking of shader code. +* Slang supports a first-class _module_ system, which enables true separate compilation and semantic checking of shader code. * Slang supports compute, rasterization, and ray-tracing shaders |
