From 8e6af6259bd1dd47d81c36f0562ff362ca5d42c3 Mon Sep 17 00:00:00 2001 From: Gangzheng Tong Date: Fri, 11 Apr 2025 15:34:07 -0700 Subject: Fix user-guide typos (#6789) * Fix user-guide typos Use LLM to scan each of the markdown files to fix typos. Try not to change anything but the typos in this CL. * typo not caught by LLM * add output of ./build_toc.ps1 --- docs/user-guide/00-introduction.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'docs/user-guide/00-introduction.md') diff --git a/docs/user-guide/00-introduction.md b/docs/user-guide/00-introduction.md index 023256b9c..d9316cad8 100644 --- a/docs/user-guide/00-introduction.md +++ b/docs/user-guide/00-introduction.md @@ -21,11 +21,11 @@ Some of the benefits of Slang include: * _Parameter blocks_ allow shader parameters to be grouped by update rate in order to take advantage of Direct3D 12 descriptor tables and Vulkan descriptor sets, without verbose and error-prone per-parameter markup -* _Interfaces_ and _generics_ provide first-class alternative to hacky preprocessor-based or string-pasting shader specialization. Preprocessor hacks can be replaced with a well-understood language feature already used in Rust, Swift, C#, Java, and more. +* _Interfaces_ and _generics_ provide first-class alternatives to hacky preprocessor-based or string-pasting shader specialization. Preprocessor hacks can be replaced with a well-understood language feature already used in Rust, Swift, C#, Java, and more. * _Automatic differentiation_ greatly simplifies the implementation of learning-based techniques in shaders. Slang supports automatically generating both forward derivative and backward derivative propagation functions from forward computation code. -* Slang supports a first class _module_ system, which enables true separate compilation and semantic checking of shader code. +* Slang supports a first-class _module_ system, which enables true separate compilation and semantic checking of shader code. * Slang supports compute, rasterization, and ray-tracing shaders -- cgit v1.2.3