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authorEllie Hermaszewska <ellieh@nvidia.com>2024-10-30 10:15:14 +0800
committerGitHub <noreply@github.com>2024-10-29 19:15:14 -0700
commit44dc5ea202ac43cd4f18c268e95143c2a23f5d26 (patch)
tree7faeaf99ddda7f5ee223c994f730cac0e8822fe3 /docs/building.md
parent613a29affe272772dfe0c463d866fb0b8c1d42ee (diff)
Put debug symbols in releases (#5370)
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1 files changed, 2 insertions, 2 deletions
diff --git a/docs/building.md b/docs/building.md
index a6bbd080d..d74a65ac8 100644
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@@ -42,14 +42,14 @@ git clone https://github.com/shader-slang/slang --recursive
For a Ninja based build system (all platforms) run:
```bash
cmake --preset default
-cmake --build --preset release # or --preset debug
+cmake --build --preset releaseWithDebugInfo # or --preset debug, or --preset release
```
For Visual Studio run:
```bash
cmake --preset vs2022 # or 'vs2019' or `vs2022-dev`
start devenv ./build/slang.sln # to optionally open the project in Visual Studio
-cmake --build --preset release # to build from the CLI
+cmake --build --preset releaseWithDebugInfo # to build from the CLI, could also use --preset release or --preset debug
```
There also exists a `vs2022-dev` preset which turns on features to aid