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authorAli Emre Gülcü <aliemre.sirius@gmail.com>2021-04-04 12:34:48 +0300
committerGitHub <noreply@github.com>2021-04-04 02:34:48 -0700
commitfa4eda22ec814a426a5e4dcb9520e4e598d23bc5 (patch)
treeb8d6894d305e44516262da5cdf78fad21c740376 /README.md
parente14d9ffac640c3eefdba301c16fbeee7c63e57c6 (diff)
Fixed a typo on introduction (#1783)
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@@ -3,7 +3,7 @@ Slang
[![AppVeyor build status](https://ci.appveyor.com/api/projects/status/3jptgsry13k6wdwp/branch/master?svg=true)](https://ci.appveyor.com/project/shader-slang/slang/branch/master) [![Travis build status](https://travis-ci.org/shader-slang/slang.svg?branch=master)](https://travis-ci.org/shader-slang/slang)
-Slang is a shading language that makes it easier to build and maintain large shader codebases in a modular and estensible fashion, while also maintaining the higest possible performance on modern GPUs and graphics APIs.
+Slang is a shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion, while also maintaining the highest possible performance on modern GPUs and graphics APIs.
Slang is based on years of collaboration between researchers at NVIDIA, Carnegie Mellon University, and Stanford.
Key Features