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authorAli Emre Gülcü <aliemre.sirius@gmail.com>2021-04-04 12:34:48 +0300
committerGitHub <noreply@github.com>2021-04-04 02:34:48 -0700
commitfa4eda22ec814a426a5e4dcb9520e4e598d23bc5 (patch)
treeb8d6894d305e44516262da5cdf78fad21c740376
parente14d9ffac640c3eefdba301c16fbeee7c63e57c6 (diff)
Fixed a typo on introduction (#1783)
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index 9d74544ec..eaba60b4b 100644
--- a/README.md
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@@ -3,7 +3,7 @@ Slang
[![AppVeyor build status](https://ci.appveyor.com/api/projects/status/3jptgsry13k6wdwp/branch/master?svg=true)](https://ci.appveyor.com/project/shader-slang/slang/branch/master) [![Travis build status](https://travis-ci.org/shader-slang/slang.svg?branch=master)](https://travis-ci.org/shader-slang/slang)
-Slang is a shading language that makes it easier to build and maintain large shader codebases in a modular and estensible fashion, while also maintaining the higest possible performance on modern GPUs and graphics APIs.
+Slang is a shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion, while also maintaining the highest possible performance on modern GPUs and graphics APIs.
Slang is based on years of collaboration between researchers at NVIDIA, Carnegie Mellon University, and Stanford.
Key Features