From fa4eda22ec814a426a5e4dcb9520e4e598d23bc5 Mon Sep 17 00:00:00 2001 From: Ali Emre Gülcü Date: Sun, 4 Apr 2021 12:34:48 +0300 Subject: Fixed a typo on introduction (#1783) --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 9d74544ec..eaba60b4b 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ Slang [![AppVeyor build status](https://ci.appveyor.com/api/projects/status/3jptgsry13k6wdwp/branch/master?svg=true)](https://ci.appveyor.com/project/shader-slang/slang/branch/master) [![Travis build status](https://travis-ci.org/shader-slang/slang.svg?branch=master)](https://travis-ci.org/shader-slang/slang) -Slang is a shading language that makes it easier to build and maintain large shader codebases in a modular and estensible fashion, while also maintaining the higest possible performance on modern GPUs and graphics APIs. +Slang is a shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion, while also maintaining the highest possible performance on modern GPUs and graphics APIs. Slang is based on years of collaboration between researchers at NVIDIA, Carnegie Mellon University, and Stanford. Key Features -- cgit v1.2.3