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| author | Tim Foley <tim.foley.is@gmail.com> | 2017-06-09 17:30:56 -0700 |
|---|---|---|
| committer | Tim Foley <tim.foley.is@gmail.com> | 2017-06-09 17:30:56 -0700 |
| commit | f56fba25d62b526e69e59382ca086b0862c4d75b (patch) | |
| tree | 030d384d284710e0dacd740f1125fa59ac8a4ca2 /README.md | |
| parent | 2495f6b5410a288c09451eca8d01742000a3f09c (diff) | |
AppVeyor: Try to clone submodules, and add badge
- Add an `install` step that tries to update our submodules (just `glslang` at the moment)
- Try to add a "badge" image to the main `README.md`
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -1,5 +1,7 @@ # Slang + + Slang is a library for compiling real-time shader code. It can be used with either existing HLSL or GLSL code, or with code written directly in Slang. The library provides a variety of services that application developers can use to put together the shader compilation workflow they want. |
