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authorTim Foley <tim.foley.is@gmail.com>2017-06-09 17:30:56 -0700
committerTim Foley <tim.foley.is@gmail.com>2017-06-09 17:30:56 -0700
commitf56fba25d62b526e69e59382ca086b0862c4d75b (patch)
tree030d384d284710e0dacd740f1125fa59ac8a4ca2
parent2495f6b5410a288c09451eca8d01742000a3f09c (diff)
AppVeyor: Try to clone submodules, and add badge
- Add an `install` step that tries to update our submodules (just `glslang` at the moment) - Try to add a "badge" image to the main `README.md`
-rw-r--r--README.md2
-rw-r--r--appveyor.yml4
2 files changed, 6 insertions, 0 deletions
diff --git a/README.md b/README.md
index 66c753bb0..49c4506d5 100644
--- a/README.md
+++ b/README.md
@@ -1,5 +1,7 @@
# Slang
+![AppVeyor build status](https://ci.appveyor.com/api/projects/status/kt9ch5niwkslk5p4/branch/master?svg=true)
+
Slang is a library for compiling real-time shader code.
It can be used with either existing HLSL or GLSL code, or with code written directly in Slang.
The library provides a variety of services that application developers can use to put together the shader compilation workflow they want.
diff --git a/appveyor.yml b/appveyor.yml
index bd190bf6e..abbcf100e 100644
--- a/appveyor.yml
+++ b/appveyor.yml
@@ -5,6 +5,10 @@ version: 0.0.{build}
# build worker image
image: Visual Studio 2015
+# script to run before build
+install:
+ - git submodule update --init --recursive
+
# platforms to build
platform:
- Win32