summaryrefslogtreecommitdiffstats
path: root/README.md
diff options
context:
space:
mode:
authorEric Engestrom <eric@engestrom.ch>2022-04-25 18:59:12 +0100
committerGitHub <noreply@github.com>2022-04-25 10:59:12 -0700
commitbec92dd292226a2cc51e2d8e585743df739f16c8 (patch)
tree21a9b675a34ba106e9f3812a431dbb7954c3f052 /README.md
parent3572f7f833a2e3019f31b6c55a20cd678c8e01e8 (diff)
README: fix url of the linux build badge, and add the macOS build badge (#2204)
* README: fix url of the linux build badge * README: add macOS build badge
Diffstat (limited to 'README.md')
-rw-r--r--README.md3
1 files changed, 2 insertions, 1 deletions
diff --git a/README.md b/README.md
index 3b4ca33bc..ab1c0335f 100644
--- a/README.md
+++ b/README.md
@@ -1,7 +1,8 @@
Slang
=====
-![Linux Build Status](https://github.com/shader-slang/slang/actions/workflows/c-cpp.yml/badge.svg)
+![Linux Build Status](https://github.com/shader-slang/slang/actions/workflows/linux.yml/badge.svg)
![Windows Build Status](https://github.com/shader-slang/slang/actions/workflows/windows.yml/badge.svg)
+![macOS Build Status](https://github.com/shader-slang/slang/actions/workflows/macos.yml/badge.svg)
Slang is a shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion, while also maintaining the highest possible performance on modern GPUs and graphics APIs.
Slang is based on years of collaboration between researchers at NVIDIA, Carnegie Mellon University, and Stanford.