From bec92dd292226a2cc51e2d8e585743df739f16c8 Mon Sep 17 00:00:00 2001 From: Eric Engestrom Date: Mon, 25 Apr 2022 18:59:12 +0100 Subject: README: fix url of the linux build badge, and add the macOS build badge (#2204) * README: fix url of the linux build badge * README: add macOS build badge --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'README.md') diff --git a/README.md b/README.md index 3b4ca33bc..ab1c0335f 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,8 @@ Slang ===== -![Linux Build Status](https://github.com/shader-slang/slang/actions/workflows/c-cpp.yml/badge.svg) +![Linux Build Status](https://github.com/shader-slang/slang/actions/workflows/linux.yml/badge.svg) ![Windows Build Status](https://github.com/shader-slang/slang/actions/workflows/windows.yml/badge.svg) +![macOS Build Status](https://github.com/shader-slang/slang/actions/workflows/macos.yml/badge.svg) Slang is a shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion, while also maintaining the highest possible performance on modern GPUs and graphics APIs. Slang is based on years of collaboration between researchers at NVIDIA, Carnegie Mellon University, and Stanford. -- cgit v1.2.3