diff options
| author | Tim Foley <tfoleyNV@users.noreply.github.com> | 2018-03-16 09:06:01 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-03-16 09:06:01 -0700 |
| commit | 4c23ba2af6dfb244bbf193f2e540e5e70e13f629 (patch) | |
| tree | 63769bd19cd5105118a12b51f2bc22846e5709ea /README.md | |
| parent | 93ac152bf8283eff1d1b2ec0f7df897a4e96464f (diff) | |
Typos (#444)
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -62,11 +62,11 @@ We don't currently have a formal set of guidelines for contributors, but here's ## License -The Slang code itself is under the MIT license (see [LICSENSE](LICENSE)). +The Slang code itself is under the MIT license (see [LICENSE](LICENSE)). -The Slang projet can be compiled to use the [`glslang`](https://github.com/KhronosGroup/glslang) project as a submodule (under `external/glslang`), and `glslang` is under a BSD licesnse. +The Slang projet can be compiled to use the [`glslang`](https://github.com/KhronosGroup/glslang) project as a submodule (under `external/glslang`), and `glslang` is under a BSD license. The Slang tests (which are not distributed with source/binary releases) include example shaders extracted from: -* Sample HLSL shaders from the Microsoft DirectX SDK, which has its own licesnse +* Sample HLSL shaders from the Microsoft DirectX SDK, which has its own license Some of the Slang examples and tests use the `stb_image` and `stb_image_write` libraries (under `external/stb`) which have been placed in the public domain by their author(s). |
