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authorTim Foley <tfoleyNV@users.noreply.github.com>2018-03-16 09:06:01 -0700
committerGitHub <noreply@github.com>2018-03-16 09:06:01 -0700
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parent93ac152bf8283eff1d1b2ec0f7df897a4e96464f (diff)
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## License
-The Slang code itself is under the MIT license (see [LICSENSE](LICENSE)).
+The Slang code itself is under the MIT license (see [LICENSE](LICENSE)).
-The Slang projet can be compiled to use the [`glslang`](https://github.com/KhronosGroup/glslang) project as a submodule (under `external/glslang`), and `glslang` is under a BSD licesnse.
+The Slang projet can be compiled to use the [`glslang`](https://github.com/KhronosGroup/glslang) project as a submodule (under `external/glslang`), and `glslang` is under a BSD license.
The Slang tests (which are not distributed with source/binary releases) include example shaders extracted from:
-* Sample HLSL shaders from the Microsoft DirectX SDK, which has its own licesnse
+* Sample HLSL shaders from the Microsoft DirectX SDK, which has its own license
Some of the Slang examples and tests use the `stb_image` and `stb_image_write` libraries (under `external/stb`) which have been placed in the public domain by their author(s).