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authorTim Foley <tfoleyNV@users.noreply.github.com>2018-03-16 09:06:01 -0700
committerGitHub <noreply@github.com>2018-03-16 09:06:01 -0700
commit4c23ba2af6dfb244bbf193f2e540e5e70e13f629 (patch)
tree63769bd19cd5105118a12b51f2bc22846e5709ea
parent93ac152bf8283eff1d1b2ec0f7df897a4e96464f (diff)
Typos (#444)
-rw-r--r--README.md6
-rw-r--r--docs/api-users-guide.md2
2 files changed, 4 insertions, 4 deletions
diff --git a/README.md b/README.md
index b406ece5d..a9e01340d 100644
--- a/README.md
+++ b/README.md
@@ -62,11 +62,11 @@ We don't currently have a formal set of guidelines for contributors, but here's
## License
-The Slang code itself is under the MIT license (see [LICSENSE](LICENSE)).
+The Slang code itself is under the MIT license (see [LICENSE](LICENSE)).
-The Slang projet can be compiled to use the [`glslang`](https://github.com/KhronosGroup/glslang) project as a submodule (under `external/glslang`), and `glslang` is under a BSD licesnse.
+The Slang projet can be compiled to use the [`glslang`](https://github.com/KhronosGroup/glslang) project as a submodule (under `external/glslang`), and `glslang` is under a BSD license.
The Slang tests (which are not distributed with source/binary releases) include example shaders extracted from:
-* Sample HLSL shaders from the Microsoft DirectX SDK, which has its own licesnse
+* Sample HLSL shaders from the Microsoft DirectX SDK, which has its own license
Some of the Slang examples and tests use the `stb_image` and `stb_image_write` libraries (under `external/stb`) which have been placed in the public domain by their author(s).
diff --git a/docs/api-users-guide.md b/docs/api-users-guide.md
index a449ab4c8..65e804c0c 100644
--- a/docs/api-users-guide.md
+++ b/docs/api-users-guide.md
@@ -86,7 +86,7 @@ spSetCodeGenTarget(request, SLANG_SPIRV);
If you will be passing files with `#include` directives to Slang, you'll need to specify where it should look for those files:
```c++
-spAddSearchpath(request, "some/path/");
+spAddSearchPath(request, "some/path/");
```
Note that for now Slang does not support any kind of "virtual filesystem," although that is obviously a desirable feature to add.