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authorYong He <yonghe@outlook.com>2024-07-10 22:32:00 -0700
committerGitHub <noreply@github.com>2024-07-10 22:32:00 -0700
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Slang
=====
-![Linux Build Status](https://github.com/shader-slang/slang/actions/workflows/linux.yml/badge.svg)
-![Windows Build Status](https://github.com/shader-slang/slang/actions/workflows/windows.yml/badge.svg)
-![macOS Build Status](https://github.com/shader-slang/slang/actions/workflows/macos.yml/badge.svg)
+![CI Status](https://github.com/shader-slang/slang/actions/workflows/ci.yml/badge.svg?branch=master)
![CTS Status](https://github.com/shader-slang/slang/actions/workflows/vk-gl-cts-nightly.yml/badge.svg)
Slang is a shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion, while also maintaining the highest possible performance on modern GPUs and graphics APIs.