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| author | Yong He <yonghe@outlook.com> | 2024-03-04 14:15:22 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-03-04 14:15:22 -0800 |
| commit | 0371deef52c2ef9ffda3c5ec11f5b1082c0b96e8 (patch) | |
| tree | 59d537a20ff1748771a68fefc87ef02ae4079e10 /README.md | |
| parent | 01efe34dbef2be952298075abd8d36cc67ac9f4e (diff) | |
Add user-guide section on pointers. (#3670)
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -53,6 +53,8 @@ We also provide a few [examples](examples/) of how to integrate Slang into a ren These examples use a graphics layer that we include with Slang called "GFX" which is an abstraction library of various graphics APIs (D3D11, D2D12, OpenGL, Vulkan, CUDA, and the CPU) to support cross-platform applications using GPU graphics and compute capabilities. If you'd like to learn more about GFX, see the [GFX User Guide](https://shader-slang.com/slang/gfx-user-guide/index.html). +Additionally, we recommend checking out [Vulkan Mini Examples](https://github.com/nvpro-samples/vk_mini_samples/) for more examples of using Slang's language features available on Vulkan, such as pointers and the ray tracing intrinsics. + Contributing ------------ |
