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| author | Yong He <yonghe@outlook.com> | 2024-03-04 14:15:22 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-03-04 14:15:22 -0800 |
| commit | 0371deef52c2ef9ffda3c5ec11f5b1082c0b96e8 (patch) | |
| tree | 59d537a20ff1748771a68fefc87ef02ae4079e10 | |
| parent | 01efe34dbef2be952298075abd8d36cc67ac9f4e (diff) | |
Add user-guide section on pointers. (#3670)
| -rw-r--r-- | README.md | 2 | ||||
| -rw-r--r-- | docs/user-guide/03-convenience-features.md | 15 | ||||
| -rw-r--r-- | docs/user-guide/toc.html | 1 |
3 files changed, 18 insertions, 0 deletions
@@ -53,6 +53,8 @@ We also provide a few [examples](examples/) of how to integrate Slang into a ren These examples use a graphics layer that we include with Slang called "GFX" which is an abstraction library of various graphics APIs (D3D11, D2D12, OpenGL, Vulkan, CUDA, and the CPU) to support cross-platform applications using GPU graphics and compute capabilities. If you'd like to learn more about GFX, see the [GFX User Guide](https://shader-slang.com/slang/gfx-user-guide/index.html). +Additionally, we recommend checking out [Vulkan Mini Examples](https://github.com/nvpro-samples/vk_mini_samples/) for more examples of using Slang's language features available on Vulkan, such as pointers and the ray tracing intrinsics. + Contributing ------------ diff --git a/docs/user-guide/03-convenience-features.md b/docs/user-guide/03-convenience-features.md index 948400731..ca4635df4 100644 --- a/docs/user-guide/03-convenience-features.md +++ b/docs/user-guide/03-convenience-features.md @@ -361,6 +361,21 @@ float4 myPackedVector = reinterpret<float4>(myVal); `reinterpret` can pack any type into any other type as long as the target type is no smaller than the source type. +## Pointers + +Slang supports pointers when generating code for SPIRV, C++ and CUDA targets. The syntax for pointers is similar to C, with the exception that operator `.` can also be used to dereference a member. Slang currently does not support the `->` operator. +For example: +```csharp +int test(MyType* pObj) +{ + MyType* pNext = pObj + 1; + MyType* pNext = &pNext[1]; + return pNext.a + (*pNext).a + pNext[0].a; +} +``` + +Pointer types can also be specified using the generic syntax: `Ptr<MyType>` is equivalent to `MyType*`. + ## `struct` inheritance (limited) Slang supports a limited form of inheritance. A derived `struct` type has all the members defined in the base type it is inherited from: diff --git a/docs/user-guide/toc.html b/docs/user-guide/toc.html index c9aa4cafb..3564ccf69 100644 --- a/docs/user-guide/toc.html +++ b/docs/user-guide/toc.html @@ -40,6 +40,7 @@ <li data-link="convenience-features#subscript-operator"><span>Subscript Operator</span></li> <li data-link="convenience-features#optionalt-type"><span>`Optional<T>` type</span></li> <li data-link="convenience-features#reinterprett-operation"><span>`reinterpret<T>` operation</span></li> +<li data-link="convenience-features#pointers"><span>Pointers</span></li> <li data-link="convenience-features#struct-inheritance-limited"><span>`struct` inheritance (limited)</span></li> <li data-link="convenience-features#extensions"><span>Extensions</span></li> <li data-link="convenience-features#multi-level-break"><span>Multi-level break</span></li> |
