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authorYong He <yonghe@outlook.com>2022-01-10 13:45:17 -0800
committerGitHub <noreply@github.com>2022-01-10 13:45:17 -0800
commitd3f904cbfa1568366bc8c8d231a57a03d47ddc98 (patch)
treeb6aa2ab09161340dc247b4c669fa399f92b1a0f6
parentad9abad220df96d2155f6825f158b7f6327b7ea8 (diff)
Update build status in README
-rw-r--r--README.md4
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diff --git a/README.md b/README.md
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Slang
=====
-
-[![AppVeyor build status](https://ci.appveyor.com/api/projects/status/3jptgsry13k6wdwp/branch/master?svg=true)](https://ci.appveyor.com/project/shader-slang/slang/branch/master) [![Travis build status](https://travis-ci.org/shader-slang/slang.svg?branch=master)](https://travis-ci.org/shader-slang/slang)
+![Linux Build Status](https://github.com/shader-slang/slang/actions/workflows/c-cpp.yml/badge.svg)
+![Windows Build Status](https://github.com/shader-slang/slang/actions/workflows/windows.yml/badge.svg)
Slang is a shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion, while also maintaining the highest possible performance on modern GPUs and graphics APIs.
Slang is based on years of collaboration between researchers at NVIDIA, Carnegie Mellon University, and Stanford.