From d3f904cbfa1568366bc8c8d231a57a03d47ddc98 Mon Sep 17 00:00:00 2001 From: Yong He Date: Mon, 10 Jan 2022 13:45:17 -0800 Subject: Update build status in README --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 565ca6b7a..3b4ca33bc 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ Slang ===== - -[![AppVeyor build status](https://ci.appveyor.com/api/projects/status/3jptgsry13k6wdwp/branch/master?svg=true)](https://ci.appveyor.com/project/shader-slang/slang/branch/master) [![Travis build status](https://travis-ci.org/shader-slang/slang.svg?branch=master)](https://travis-ci.org/shader-slang/slang) +![Linux Build Status](https://github.com/shader-slang/slang/actions/workflows/c-cpp.yml/badge.svg) +![Windows Build Status](https://github.com/shader-slang/slang/actions/workflows/windows.yml/badge.svg) Slang is a shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion, while also maintaining the highest possible performance on modern GPUs and graphics APIs. Slang is based on years of collaboration between researchers at NVIDIA, Carnegie Mellon University, and Stanford. -- cgit v1.2.3