summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorkaizhangNV <149626564+kaizhangNV@users.noreply.github.com>2024-04-07 14:32:49 -0700
committerGitHub <noreply@github.com>2024-04-07 14:32:49 -0700
commit41b5ecd721bd26123a755b5865100dd257531fe9 (patch)
tree6a64ac9bcf2740b0c244dfcb480353f93cb34c55
parent4a23ba5293916795741479c55c5d0ecc597f8986 (diff)
Add CTS status badge to README (#3901)
-rw-r--r--README.md1
1 files changed, 1 insertions, 0 deletions
diff --git a/README.md b/README.md
index 3f774d88d..453f35a79 100644
--- a/README.md
+++ b/README.md
@@ -3,6 +3,7 @@ Slang
![Linux Build Status](https://github.com/shader-slang/slang/actions/workflows/linux.yml/badge.svg)
![Windows Build Status](https://github.com/shader-slang/slang/actions/workflows/windows.yml/badge.svg)
![macOS Build Status](https://github.com/shader-slang/slang/actions/workflows/macos.yml/badge.svg)
+![CTS Status](https://github.com/shader-slang/slang/actions/workflows/vk-gl-cts-nightly.yml/badge.svg)
Slang is a shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion, while also maintaining the highest possible performance on modern GPUs and graphics APIs.
Slang is based on years of collaboration between researchers at NVIDIA, Carnegie Mellon University, Stanford, MIT, UCSD and the University of Washington.