From 41b5ecd721bd26123a755b5865100dd257531fe9 Mon Sep 17 00:00:00 2001 From: kaizhangNV <149626564+kaizhangNV@users.noreply.github.com> Date: Sun, 7 Apr 2024 14:32:49 -0700 Subject: Add CTS status badge to README (#3901) --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 3f774d88d..453f35a79 100644 --- a/README.md +++ b/README.md @@ -3,6 +3,7 @@ Slang ![Linux Build Status](https://github.com/shader-slang/slang/actions/workflows/linux.yml/badge.svg) ![Windows Build Status](https://github.com/shader-slang/slang/actions/workflows/windows.yml/badge.svg) ![macOS Build Status](https://github.com/shader-slang/slang/actions/workflows/macos.yml/badge.svg) +![CTS Status](https://github.com/shader-slang/slang/actions/workflows/vk-gl-cts-nightly.yml/badge.svg) Slang is a shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion, while also maintaining the highest possible performance on modern GPUs and graphics APIs. Slang is based on years of collaboration between researchers at NVIDIA, Carnegie Mellon University, Stanford, MIT, UCSD and the University of Washington. -- cgit v1.2.3