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authoryum <yum.food.vr@gmail.com>2025-07-28 02:09:02 -0700
committeryum <yum.food.vr@gmail.com>2025-07-28 02:09:36 -0700
commit9d99d82d470dd0ab7280c2ed7bd01ed1c034844e (patch)
tree374fc0dbd7607b58fc3536bc5aae1352c4e41fe0
parent612a9098a28d644422d73e7d4efb5cfea64e187b (diff)
update readme
-rw-r--r--README.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/README.md b/README.md
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--- a/README.md
+++ b/README.md
@@ -1,7 +1,7 @@
## FFT on the GPU
-This is an optimized GPU-based 2D FFT for VRChat. Since it uses Custom
-RenderTextures (CRTs), it is only suitable for use in worlds.
+This is an optimized GPU-based 2D FFT for VRChat. Since it uses RenderTextures,
+it is only suitable for use in worlds.
Please take note that the FFT is generated in bit-reversed order. You'll have
to bit-reverse your indices when accessing it. See `apply_2d_bit_reversal` in
@@ -9,7 +9,7 @@ to bit-reverse your indices when accessing it. See `apply_2d_bit_reversal` in
### Quick start
-Import the unitypackage and open the scene.
+Clone the repo into your unity project. Open the scene.
Run CPU simulator: