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#if UNITY_EDITOR
using UnityEngine;
using nadena.dev.ndmf;
using VRC.SDK3.Avatars.ScriptableObjects;
namespace YOTS
{
[DisallowMultipleComponent]
public class YOTSNDMFConfig : MonoBehaviour {
[Tooltip("The JSON configuration file.")]
public TextAsset jsonConfig;
void OnValidate() {
gameObject.tag = "EditorOnly";
}
}
}
#endif // UNITY_EDITOR
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