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| author | yum <yum.food.vr@gmail.com> | 2025-04-25 13:56:41 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-04-25 13:56:41 -0700 |
| commit | 17569abca1536398cce81fa69237b50e7624ef70 (patch) | |
| tree | 5370caf84b6e3ecee019ea4b86382b3b37e0269e /Scripts/YOTSNDMFGenerator.cs | |
| parent | 372e9d8c5f5483f4f2ba5db5a323efc01ce1a10b (diff) | |
Add support for external animations
Still pair based - no way to have multiple animations blended in a
single tree (yet).
Also add a crude `mirror` ability which mechanically mirrors the input
animations. Requires participation from bone naming convention - must
use a convention like .L, _L, or Left. Conventions may be mixed within the
same armature, but consistent within each bone pair.
Diffstat (limited to 'Scripts/YOTSNDMFGenerator.cs')
0 files changed, 0 insertions, 0 deletions
