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path: root/tooner_outline_pass.cginc
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* Reimplement faceme gimmickyum2025-01-31
* im going to kill myselfyum2025-01-14
* Add interleaved gradient noise cutout modeyum2024-11-03
* Begin optimizing gerstner demoyum2024-10-26
* Update cloningyum2024-10-26
* add water stuffyum2024-10-24
* Add gerstner water gimmickyum2024-10-23
* Rework step size / densityyum2024-10-09
* Add fog parameters; add Unity fog to fwd/add passesyum2024-10-08
* Fix SSRyum2024-10-05
* Add audiolink chroma gimmickyum2024-10-04
* World lighting bugfixesyum2024-09-28
* World lighting fixesyum2024-09-24
* Add shader inlining toolingyum2024-09-18
* Replace all instances of _WorldSpaceCameraPos with center eye posyum2024-09-12
* Add 4 more UV channelsyum2024-08-29
* Bump up emissions cap; add discard to all passesyum2024-08-28
* Switch to SampleBias for everythingyum2024-08-24
* Implement UV channel selection for matcap normalsyum2024-08-20
* Add two more UV channelsyum2024-08-20
* Add HSV, global emissions multiplieryum2024-08-19
* Scrap tessellation code for nowyum2024-08-17
* Add metallic/roughness to decalsyum2024-08-10
* Add second mask to matcapsyum2024-07-20
* Temporarily disable direct lighting in outlinesyum2024-07-18
* Add spherize vertex location gimmickyum2024-07-18
* Add individual lighting multipliersyum2024-07-18
* Add lighting multiplier & reflection probe saturation controlyum2024-07-16
* Rename v2f `vertex` to `pos`yum2024-07-15
* Outline bugfixesyum2024-07-14
* Integration pixellation and trochoid shadersyum2024-07-13
* Integrate metallic eye shaderyum2024-07-13
* Add matcap and vertex location quantizationyum2024-07-09
* Rename some fields to 'vertex'yum2024-06-24
* Add parameters for outline width multiplier & stencilingyum2024-06-21
* Outlines simplification/bugfixesyum2024-06-19
* LTCGI now uses specularyum2024-06-14
* Use _MainTex and _Coloryum2024-05-27
* Implement shadow receivingyum2024-05-27
* Overhaul PBR overlayyum2024-05-26
* Add two rim lighting slotsyum2024-05-11
* Add LTCGIyum2024-04-25
* Initial commityum2024-04-22