index
:
Tooner.git
master
A toon shader for Unity's BIRP.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
tooner_outline_pass.cginc
Commit message (
Expand
)
Author
Age
*
Reimplement faceme gimmick
yum
2025-01-31
*
im going to kill myself
yum
2025-01-14
*
Add interleaved gradient noise cutout mode
yum
2024-11-03
*
Begin optimizing gerstner demo
yum
2024-10-26
*
Update cloning
yum
2024-10-26
*
add water stuff
yum
2024-10-24
*
Add gerstner water gimmick
yum
2024-10-23
*
Rework step size / density
yum
2024-10-09
*
Add fog parameters; add Unity fog to fwd/add passes
yum
2024-10-08
*
Fix SSR
yum
2024-10-05
*
Add audiolink chroma gimmick
yum
2024-10-04
*
World lighting bugfixes
yum
2024-09-28
*
World lighting fixes
yum
2024-09-24
*
Add shader inlining tooling
yum
2024-09-18
*
Replace all instances of _WorldSpaceCameraPos with center eye pos
yum
2024-09-12
*
Add 4 more UV channels
yum
2024-08-29
*
Bump up emissions cap; add discard to all passes
yum
2024-08-28
*
Switch to SampleBias for everything
yum
2024-08-24
*
Implement UV channel selection for matcap normals
yum
2024-08-20
*
Add two more UV channels
yum
2024-08-20
*
Add HSV, global emissions multiplier
yum
2024-08-19
*
Scrap tessellation code for now
yum
2024-08-17
*
Add metallic/roughness to decals
yum
2024-08-10
*
Add second mask to matcaps
yum
2024-07-20
*
Temporarily disable direct lighting in outlines
yum
2024-07-18
*
Add spherize vertex location gimmick
yum
2024-07-18
*
Add individual lighting multipliers
yum
2024-07-18
*
Add lighting multiplier & reflection probe saturation control
yum
2024-07-16
*
Rename v2f `vertex` to `pos`
yum
2024-07-15
*
Outline bugfixes
yum
2024-07-14
*
Integration pixellation and trochoid shaders
yum
2024-07-13
*
Integrate metallic eye shader
yum
2024-07-13
*
Add matcap and vertex location quantization
yum
2024-07-09
*
Rename some fields to 'vertex'
yum
2024-06-24
*
Add parameters for outline width multiplier & stenciling
yum
2024-06-21
*
Outlines simplification/bugfixes
yum
2024-06-19
*
LTCGI now uses specular
yum
2024-06-14
*
Use _MainTex and _Color
yum
2024-05-27
*
Implement shadow receiving
yum
2024-05-27
*
Overhaul PBR overlay
yum
2024-05-26
*
Add two rim lighting slots
yum
2024-05-11
*
Add LTCGI
yum
2024-04-25
*
Initial commit
yum
2024-04-22