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Tooner.git
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A toon shader for Unity's BIRP.
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tooner_lighting.cginc
Commit message (
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Author
Age
*
Add new eye gimmick
yum
2024-09-29
*
World lighting bugfixes
yum
2024-09-28
*
Add letter grid gimmick
yum
2024-09-28
*
Bugfixes & small tweaks
yum
2024-09-25
*
World lighting fixes
yum
2024-09-24
*
Begin refactoring c#
yum
2024-09-23
*
Add shader inlining tooling
yum
2024-09-18
*
Bugfix: misspelled _WorldSpaceCameraPos
yum
2024-09-15
*
UI cleanup
yum
2024-09-13
*
Tweak multiply mode matcap emissions
yum
2024-09-12
*
Replace all instances of _WorldSpaceCameraPos with center eye pos
yum
2024-09-12
*
Start work on new halo tech
yum
2024-09-10
*
Rework glitter
yum
2024-09-10
*
Start new eye shader, add UV mirror flipping
yum
2024-09-10
*
Add quantization and alpha blending to rorschach effect
yum
2024-09-07
*
add a bunch of parameters to rorschach gimmick
yum
2024-09-07
*
Add rorschach gimmick
yum
2024-09-06
*
Add sampler mode to PBR section
yum
2024-09-02
*
Add lit glitter logic
yum
2024-08-30
*
Add 4 more UV channels
yum
2024-08-29
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Add color (tint) to glitter
yum
2024-08-28
*
Emissions are now UV channel aware
yum
2024-08-28
*
Add second emission slot
yum
2024-08-28
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Add second HSV slot
yum
2024-08-28
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Add mipmap bias for overlays and matcap normals
yum
2024-08-24
*
Switch to SampleBias for everything
yum
2024-08-24
*
Matcap can now overwrite rim lighting in a configurable way
yum
2024-08-22
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Matcap masks are now UV channel aware
yum
2024-08-21
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Add discard feature
yum
2024-08-21
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Implement UV channel selection for matcap normals
yum
2024-08-20
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Add two more UV channels
yum
2024-08-20
*
Add normals replace option to matcap
yum
2024-08-20
*
Add HSV, global emissions multiplier
yum
2024-08-19
*
Scrap tessellation code for now
yum
2024-08-17
*
PBR overlay gradients are now UV-channel aware
yum
2024-08-17
*
Unity 2022.3.22f1 bugfix: instance id must be declared in tess_data
yum
2024-08-17
*
Rim lighting now supports second UV channel
yum
2024-08-11
*
Add two more rim lighting slots
yum
2024-08-10
*
Add mask inverts for roughness & hue shift
yum
2024-08-10
*
Implement metallics in PBR overlay
yum
2024-08-10
*
Add sampler mode (clamp/repeat) control to PBR overlay
yum
2024-08-10
*
Decals can now use a secondary UV channel
yum
2024-08-10
*
Add metallic/roughness to decals
yum
2024-08-10
*
Decal tweaks
yum
2024-08-09
*
Implement overlay roughness
yum
2024-08-02
*
Add controls for overlays on transparent materials
yum
2024-08-02
*
Implement stereo instancing
yum
2024-07-28
*
Add facing quad gimmick
yum
2024-07-26
*
Switch to poi-style direct lighting
yum
2024-07-20
*
Normalize normals
yum
2024-07-20
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