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path: root/tooner_lighting.cginc
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* Add new eye gimmickyum2024-09-29
* World lighting bugfixesyum2024-09-28
* Add letter grid gimmickyum2024-09-28
* Bugfixes & small tweaksyum2024-09-25
* World lighting fixesyum2024-09-24
* Begin refactoring c#yum2024-09-23
* Add shader inlining toolingyum2024-09-18
* Bugfix: misspelled _WorldSpaceCameraPosyum2024-09-15
* UI cleanupyum2024-09-13
* Tweak multiply mode matcap emissionsyum2024-09-12
* Replace all instances of _WorldSpaceCameraPos with center eye posyum2024-09-12
* Start work on new halo techyum2024-09-10
* Rework glitteryum2024-09-10
* Start new eye shader, add UV mirror flippingyum2024-09-10
* Add quantization and alpha blending to rorschach effectyum2024-09-07
* add a bunch of parameters to rorschach gimmickyum2024-09-07
* Add rorschach gimmickyum2024-09-06
* Add sampler mode to PBR sectionyum2024-09-02
* Add lit glitter logicyum2024-08-30
* Add 4 more UV channelsyum2024-08-29
* Add color (tint) to glitteryum2024-08-28
* Emissions are now UV channel awareyum2024-08-28
* Add second emission slotyum2024-08-28
* Add second HSV slotyum2024-08-28
* Add mipmap bias for overlays and matcap normalsyum2024-08-24
* Switch to SampleBias for everythingyum2024-08-24
* Matcap can now overwrite rim lighting in a configurable wayyum2024-08-22
* Matcap masks are now UV channel awareyum2024-08-21
* Add discard featureyum2024-08-21
* Implement UV channel selection for matcap normalsyum2024-08-20
* Add two more UV channelsyum2024-08-20
* Add normals replace option to matcapyum2024-08-20
* Add HSV, global emissions multiplieryum2024-08-19
* Scrap tessellation code for nowyum2024-08-17
* PBR overlay gradients are now UV-channel awareyum2024-08-17
* Unity 2022.3.22f1 bugfix: instance id must be declared in tess_datayum2024-08-17
* Rim lighting now supports second UV channelyum2024-08-11
* Add two more rim lighting slotsyum2024-08-10
* Add mask inverts for roughness & hue shiftyum2024-08-10
* Implement metallics in PBR overlayyum2024-08-10
* Add sampler mode (clamp/repeat) control to PBR overlayyum2024-08-10
* Decals can now use a secondary UV channelyum2024-08-10
* Add metallic/roughness to decalsyum2024-08-10
* Decal tweaksyum2024-08-09
* Implement overlay roughnessyum2024-08-02
* Add controls for overlays on transparent materialsyum2024-08-02
* Implement stereo instancingyum2024-07-28
* Add facing quad gimmickyum2024-07-26
* Switch to poi-style direct lightingyum2024-07-20
* Normalize normalsyum2024-07-20