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* Add bayer matrices & grabpass-based lens shaderyum2025-01-31
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* Add UV domain warping, box discard gimmicksyum2025-01-20
| | | | | | | | | | Also: * optimize the ds2 terrain gimmick (ds2_11) * use golden ratio + blue noise on marched fog * add second sun to analytic fog * fix gcd() implementation * add faster rand2() implementation
* Add terrain gimmick (ds2_11) and analytic fog (fog01)yum2025-01-19
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* More fog tweaks: add animated noise, motion vectoryum2025-01-04
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* Bugfixesyum2024-10-28
| | | | | | * rl polar mask now works without quantization * optimize_interpolators is now a local feature (no ui yet) * `audiolink chroma` feature causes audiolink to import
* Add shader inlining toolingyum2024-09-18
| | | | | This should solve the issue of Unity failing to fully recompile my fucking shader.
* Add audiolink to vertex location quantization gimmickyum2024-07-12
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* Initial commityum2024-04-22
Code bomb. Put tooner in version control.