| Commit message (Collapse) | Author | Age |
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Also:
* optimize the ds2 terrain gimmick (ds2_11)
* use golden ratio + blue noise on marched fog
* add second sun to analytic fog
* fix gcd() implementation
* add faster rand2() implementation
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* rl polar mask now works without quantization
* optimize_interpolators is now a local feature (no ui yet)
* `audiolink chroma` feature causes audiolink to import
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This should solve the issue of Unity failing to fully recompile my
fucking shader.
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Code bomb. Put tooner in version control.
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