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authoryum <yum.food.vr@gmail.com>2024-09-18 23:24:49 -0700
committeryum <yum.food.vr@gmail.com>2024-09-18 23:24:49 -0700
commitb904835dc91db76627ecb08636cd5c339a07a1df (patch)
treecf0bc3b06f318e802b7d855e78a9ddcdbec6d3a2 /audiolink.cginc
parent0b12f0aff502b04e48efd3141637fc0bb20a7f2d (diff)
Add shader inlining tooling
This should solve the issue of Unity failing to fully recompile my fucking shader.
Diffstat (limited to 'audiolink.cginc')
-rw-r--r--audiolink.cginc3
1 files changed, 0 insertions, 3 deletions
diff --git a/audiolink.cginc b/audiolink.cginc
index 200c2bc..1147744 100644
--- a/audiolink.cginc
+++ b/audiolink.cginc
@@ -1,5 +1,3 @@
-// Upgrade NOTE: replaced 'defined _AUDIOLINK' with 'defined (_AUDIOLINK)'
-
#ifndef __AUDIOLINK
#define __AUDIOLINK
@@ -8,6 +6,5 @@
#include "Packages/com.llealloo.audiolink/Runtime/Shaders/AudioLink.cginc"
#endif // _AUDIOLINK
-
#endif // __AUDIOLINK