diff options
| author | yum <yum.food.vr@gmail.com> | 2024-09-18 23:24:49 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-09-18 23:24:49 -0700 |
| commit | b904835dc91db76627ecb08636cd5c339a07a1df (patch) | |
| tree | cf0bc3b06f318e802b7d855e78a9ddcdbec6d3a2 /audiolink.cginc | |
| parent | 0b12f0aff502b04e48efd3141637fc0bb20a7f2d (diff) | |
Add shader inlining tooling
This should solve the issue of Unity failing to fully recompile my
fucking shader.
Diffstat (limited to 'audiolink.cginc')
| -rw-r--r-- | audiolink.cginc | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/audiolink.cginc b/audiolink.cginc index 200c2bc..1147744 100644 --- a/audiolink.cginc +++ b/audiolink.cginc @@ -1,5 +1,3 @@ -// Upgrade NOTE: replaced 'defined _AUDIOLINK' with 'defined (_AUDIOLINK)' - #ifndef __AUDIOLINK #define __AUDIOLINK @@ -8,6 +6,5 @@ #include "Packages/com.llealloo.audiolink/Runtime/Shaders/AudioLink.cginc" #endif // _AUDIOLINK - #endif // __AUDIOLINK |
